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IS Your GM Out To Get You (Serious)
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<blockquote data-quote="CandyLaser" data-source="post: 9621518" data-attributes="member: 7029413"><p>When 4e was just coming out, I ran a bunch of "Dungeon Delve" events at Gen Con with what was then called the RPGA. These were relatively short two-hour sessions that were essentially just three combats back to back, designed to show off the combat system, and there were prizes for getting through the full set of encounters. That was a context where adversarial play was expected and desirable, IMO, as it echoed the way old-school tournament play went (and still goes, if you sign up for tournament events at many cons).</p><p></p><p>There are also games that have explicitly adversarial elements. Paranoia's one, and it's played for laughs; at least in the last couple of editions GMs are told to change the rules on a whim in order to confuse, mislead, and punish players. Of course, in Paranoia it's all in the service of comedy, so it might not really count. The upcoming Hollows encourages adversarial play during the big combats; it's designed to emulate your Soulsborne games, so brutal, uncompromising GMing during combat is thematically appropriate.</p></blockquote><p></p>
[QUOTE="CandyLaser, post: 9621518, member: 7029413"] When 4e was just coming out, I ran a bunch of "Dungeon Delve" events at Gen Con with what was then called the RPGA. These were relatively short two-hour sessions that were essentially just three combats back to back, designed to show off the combat system, and there were prizes for getting through the full set of encounters. That was a context where adversarial play was expected and desirable, IMO, as it echoed the way old-school tournament play went (and still goes, if you sign up for tournament events at many cons). There are also games that have explicitly adversarial elements. Paranoia's one, and it's played for laughs; at least in the last couple of editions GMs are told to change the rules on a whim in order to confuse, mislead, and punish players. Of course, in Paranoia it's all in the service of comedy, so it might not really count. The upcoming Hollows encourages adversarial play during the big combats; it's designed to emulate your Soulsborne games, so brutal, uncompromising GMing during combat is thematically appropriate. [/QUOTE]
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