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IS Your GM Out To Get You (Serious)
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<blockquote data-quote="kigmatzomat" data-source="post: 9622415" data-attributes="member: 9254"><p>I had one GM who was out to get us. Cyberpunk 2020 is high lethality, so we weren't mad about getting blown up. What bothered us is that his NPCs were psychic and always had the perfect defense to our plans. We a acquire an oddball weapon (the "lightning gun"), the next BBEG had the specific defense for it that no other enemies had had or had afterwards. That happened over and over.</p><p></p><p>I finally had enough and got the others to go along. We had a big planning session but it was a smokescreen (plan S) for my real plan (plan X). I didn't even tell the other players what Plan X was. </p><p></p><p>I made it perfectly clear how to defeat Plan S without ever saying "here is how to defeat Plan S". </p><p></p><p>We had just figure out we were "hosed" because of the cameras we had scattered about and connected with fiber optic cable, all the way back to our vehicle. The GM had put a massive security force in the underground parking garage where we had planned our primary escape, added a missile launcher positioned on the garage to keep us from using the penthouse helicopter (the secondary escape route), and he had caused a communication blackout to keep us from calling for a ride/help/witnesses (tertiary escape route). The crude incendiaries we had brought as a "distraction" were worthless because of the advanced foam fire-suppression system. The elevator shafts were almost impenetrable without a plasma torch so our climbing gear to move between floors without using the elevators was useless.</p><p></p><p>Everything was in place. Plan X began. The drone-ai to run the "escape" helicopter was programmed to instead go over the side of the building as an incendiary detonated on its belly before it nosed down, cut power and let gravity take it to the missile launcher. The incendiaries we had "left" in the disposable car detonated near the garage exit, triggering the foam, making the exit ramps impassible for at least 15 minutes. The climbing gear was used to rappel down the opposite side of the building, all while the communication blackout kept anyone inside from alerting any other security teams. The "backup" climbing gear we brought, in case we had to leave some on different floors or it got cut up by a vibroknife weilding executive chef (again), let a number of office workers try to escape the building the same way, creating cover for us.</p><p></p><p>We went from a puppy he could kick at will to a terrifying hellhound. Instead of him being the omniscient being, he'd walked headlong into a trap. It was the only time we took effectively no damage and accomplished all our mission objectives. Had he done anything other than exactly counter the plan, it wouldn't have gone half as well.</p><p></p><p>He was literally incapable of continuing the game and refused to talk about it, so I don't know if he ever learned how to play fairly as a GM.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9622415, member: 9254"] I had one GM who was out to get us. Cyberpunk 2020 is high lethality, so we weren't mad about getting blown up. What bothered us is that his NPCs were psychic and always had the perfect defense to our plans. We a acquire an oddball weapon (the "lightning gun"), the next BBEG had the specific defense for it that no other enemies had had or had afterwards. That happened over and over. I finally had enough and got the others to go along. We had a big planning session but it was a smokescreen (plan S) for my real plan (plan X). I didn't even tell the other players what Plan X was. I made it perfectly clear how to defeat Plan S without ever saying "here is how to defeat Plan S". We had just figure out we were "hosed" because of the cameras we had scattered about and connected with fiber optic cable, all the way back to our vehicle. The GM had put a massive security force in the underground parking garage where we had planned our primary escape, added a missile launcher positioned on the garage to keep us from using the penthouse helicopter (the secondary escape route), and he had caused a communication blackout to keep us from calling for a ride/help/witnesses (tertiary escape route). The crude incendiaries we had brought as a "distraction" were worthless because of the advanced foam fire-suppression system. The elevator shafts were almost impenetrable without a plasma torch so our climbing gear to move between floors without using the elevators was useless. Everything was in place. Plan X began. The drone-ai to run the "escape" helicopter was programmed to instead go over the side of the building as an incendiary detonated on its belly before it nosed down, cut power and let gravity take it to the missile launcher. The incendiaries we had "left" in the disposable car detonated near the garage exit, triggering the foam, making the exit ramps impassible for at least 15 minutes. The climbing gear was used to rappel down the opposite side of the building, all while the communication blackout kept anyone inside from alerting any other security teams. The "backup" climbing gear we brought, in case we had to leave some on different floors or it got cut up by a vibroknife weilding executive chef (again), let a number of office workers try to escape the building the same way, creating cover for us. We went from a puppy he could kick at will to a terrifying hellhound. Instead of him being the omniscient being, he'd walked headlong into a trap. It was the only time we took effectively no damage and accomplished all our mission objectives. Had he done anything other than exactly counter the plan, it wouldn't have gone half as well. He was literally incapable of continuing the game and refused to talk about it, so I don't know if he ever learned how to play fairly as a GM. [/QUOTE]
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