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IS Your GM Out To Get You (Serious)
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<blockquote data-quote="bloodtide" data-source="post: 9772901" data-attributes="member: 6684958"><p>Yes and no. The idea that the GM is "out to get the PCs" is silly. The GM can just auto win, so what is the point? Even if you add 10,000 rules to de power the GM.....they can still do a lot.</p><p></p><p>Now I would say I'm a GM that is NOT on the players or characters side, or their fan or anything like that. I'm pure neutral. Once the game starts the players get zero help from me. No Out of Game hints or clues or suggestions or help or anything else. </p><p></p><p></p><p>I call this the Buddy DM. You see it often as a great many GMs will say they a 'fan' of the players and characters, or something like that. It very much starts with passive encounters with very little aggression. You can sum it up with the overly obvious "action movie" type trope where the action is intense, but dull. Or even more so, Disney. Where villains and bad guys "look cool", but that is about all they can do.</p><p></p><p></p><p>I agree with this!</p><p></p><p>In the general sense I present a 'harsh' game world. Friendly NPCs are fair and between, most are semi-neutral and really only care about themselves, and the rest are evil. </p><p></p><p>Nearly all monsters are out to kill the PCs....it is a bit of the "definition" of monster. Most foes are out to kill the PCs too, though some rare ones might capture the PCs.</p><p></p><p>Most foes, will do anything to stay 'alive in the fiction', so they will go all out. They don't just stab with a dagger and hope for the best.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9772901, member: 6684958"] Yes and no. The idea that the GM is "out to get the PCs" is silly. The GM can just auto win, so what is the point? Even if you add 10,000 rules to de power the GM.....they can still do a lot. Now I would say I'm a GM that is NOT on the players or characters side, or their fan or anything like that. I'm pure neutral. Once the game starts the players get zero help from me. No Out of Game hints or clues or suggestions or help or anything else. I call this the Buddy DM. You see it often as a great many GMs will say they a 'fan' of the players and characters, or something like that. It very much starts with passive encounters with very little aggression. You can sum it up with the overly obvious "action movie" type trope where the action is intense, but dull. Or even more so, Disney. Where villains and bad guys "look cool", but that is about all they can do. I agree with this! In the general sense I present a 'harsh' game world. Friendly NPCs are fair and between, most are semi-neutral and really only care about themselves, and the rest are evil. Nearly all monsters are out to kill the PCs....it is a bit of the "definition" of monster. Most foes are out to kill the PCs too, though some rare ones might capture the PCs. Most foes, will do anything to stay 'alive in the fiction', so they will go all out. They don't just stab with a dagger and hope for the best. [/QUOTE]
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