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Is your group "High Maintenence"?
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<blockquote data-quote="Glyfair" data-source="post: 2166467" data-attributes="member: 53"><p>Definitely in the middle. There isn't too much inter-character/inter-player conflict (partially because I actively discourage it). However, the party isn't much for determining their own direction unless they completely wander away from the story. Sometimes I have to lead them by the nose or we sit there.</p><p></p><p>On the other hand, I used to play with what might have been one of the most low maintenence groups ever. Two of my friends asked me to run a game after hours at Origins (back when it was in Towson, MD). They created characters, I gave them the hook and they headed through the wilderness to the area where they had to be. The characters got into an argument about the best way of hunting. After sitting there for a bit, I went to wander a bit to see what was going on in open gaming (while keeping an eye to see when they finished). After about 5 minutes I came back and they were still having the argument in character (with demonstration). During that session, I think there were 3 or 4 times where I wandered away from the table for 5-10 minutes at a time and wasn't needed during that time. </p><p></p><p>The main group, at that time, varied from 2 player to 12 players (usually around 8). We never really had a problem with the large groups. While the GM was focused on one subgroup, the rest of the group roleplayed among themselves.</p><p></p><p>Unfortunately, that group spoiled me. Now I expect my players to be self-directed. I leave them openings so they can interact with each other and they rarely use it. That leaves a lot of "holes" in a session.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2166467, member: 53"] Definitely in the middle. There isn't too much inter-character/inter-player conflict (partially because I actively discourage it). However, the party isn't much for determining their own direction unless they completely wander away from the story. Sometimes I have to lead them by the nose or we sit there. On the other hand, I used to play with what might have been one of the most low maintenence groups ever. Two of my friends asked me to run a game after hours at Origins (back when it was in Towson, MD). They created characters, I gave them the hook and they headed through the wilderness to the area where they had to be. The characters got into an argument about the best way of hunting. After sitting there for a bit, I went to wander a bit to see what was going on in open gaming (while keeping an eye to see when they finished). After about 5 minutes I came back and they were still having the argument in character (with demonstration). During that session, I think there were 3 or 4 times where I wandered away from the table for 5-10 minutes at a time and wasn't needed during that time. The main group, at that time, varied from 2 player to 12 players (usually around 8). We never really had a problem with the large groups. While the GM was focused on one subgroup, the rest of the group roleplayed among themselves. Unfortunately, that group spoiled me. Now I expect my players to be self-directed. I leave them openings so they can interact with each other and they rarely use it. That leaves a lot of "holes" in a session. [/QUOTE]
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