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<blockquote data-quote="ThoughtBubble" data-source="post: 957500" data-attributes="member: 9723"><p>I voted 50%, though it's actually closer to 25%. We've got a Figter rouge in game one, and I'm thinking about taking some levels of ranger for my bard. We've got a fighter about to take a prestige class in another alongside a sorcerer who's thinking of taking a level or two in barbarian.</p><p></p><p>Why? The Fighter/Rogue is a conversion of a 2nd edition character (a scout with a passion for fighting). The Bard/Ranger is supposed to be a well traveled noble (wanted to be a smooth displaced aristrocrat) who spent time hunting as a child. The fighter devoted himself to be the champion of a specific cause, and the sorcerer almost dies a lot, and is considering some toughness and weapons training (having a sum total of -2 to hit with unfamiliar weapons and a tendancy to try daring rescues with dropped weapons doesn't work so well).</p><p></p><p>Mostly, it's an attempt to make the characters on paper fit the way we want them to behave inour minds.</p><p></p><p>Of course, when I DM, I just seem to have all sorts of multiclassed NPC's around. = ) Like the Ranger/Sorcerer the party just killed, or his brother the Ranger/Rogue or the Fighter/Cleric that's they're about to meet...</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 957500, member: 9723"] I voted 50%, though it's actually closer to 25%. We've got a Figter rouge in game one, and I'm thinking about taking some levels of ranger for my bard. We've got a fighter about to take a prestige class in another alongside a sorcerer who's thinking of taking a level or two in barbarian. Why? The Fighter/Rogue is a conversion of a 2nd edition character (a scout with a passion for fighting). The Bard/Ranger is supposed to be a well traveled noble (wanted to be a smooth displaced aristrocrat) who spent time hunting as a child. The fighter devoted himself to be the champion of a specific cause, and the sorcerer almost dies a lot, and is considering some toughness and weapons training (having a sum total of -2 to hit with unfamiliar weapons and a tendancy to try daring rescues with dropped weapons doesn't work so well). Mostly, it's an attempt to make the characters on paper fit the way we want them to behave inour minds. Of course, when I DM, I just seem to have all sorts of multiclassed NPC's around. = ) Like the Ranger/Sorcerer the party just killed, or his brother the Ranger/Rogue or the Fighter/Cleric that's they're about to meet... [/QUOTE]
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