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Is your love for 3E waning? Waxing? Staying steady?
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<blockquote data-quote="Thresher" data-source="post: 634186" data-attributes="member: 9983"><p>3E is probably the best thing to happen to D&D since dice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>It is a vast improvement over second edition and a lot more balenced, in terms of system rules and letting players build characters that they would like to play. Something that 2E made very inflexable, it was a very ridgid system that didnt allow for a lot of creativity. As a result I found myself leaving 2E some years ago and went into other systems that where better balenced and lent themselves to creative play. I mean, you could adapt 2E to make it free-form in terms of rules but you really where making a lot of work for yourself. </p><p>3E stands up on its own 2 feet a lot better in my opinion.</p><p></p><p>However, my gripe with it is perhaps the 'transition' between 2E to 3E dosent work very well for existing player characters and DM's wanting to bring their notes over into the new game. What I did notice comming over was that I lost of lot of my main characters 'integrity', I was having to lose quite a bit in terms of what the character was in 2E and what it is in 3E. Sure, you gain a lot more in terms of creativity, skills, feats and the like, with them but soon realise that it only speads so far before the character isnt really what it was and you have a whole new animal on your hands. It has a much more different feel to it and there is a lot of the player 'twinking' that goes on that I think detracts a bit away from the 'role' side and more into the 'roll' area.</p><p>Dont know, maybe this area could have seen a lot more development than it got to make the transition a bit easier for some of us oldies that still play.</p><p></p><p>Not that I would EVER go back to 2E! Oh god no...</p></blockquote><p></p>
[QUOTE="Thresher, post: 634186, member: 9983"] 3E is probably the best thing to happen to D&D since dice :) It is a vast improvement over second edition and a lot more balenced, in terms of system rules and letting players build characters that they would like to play. Something that 2E made very inflexable, it was a very ridgid system that didnt allow for a lot of creativity. As a result I found myself leaving 2E some years ago and went into other systems that where better balenced and lent themselves to creative play. I mean, you could adapt 2E to make it free-form in terms of rules but you really where making a lot of work for yourself. 3E stands up on its own 2 feet a lot better in my opinion. However, my gripe with it is perhaps the 'transition' between 2E to 3E dosent work very well for existing player characters and DM's wanting to bring their notes over into the new game. What I did notice comming over was that I lost of lot of my main characters 'integrity', I was having to lose quite a bit in terms of what the character was in 2E and what it is in 3E. Sure, you gain a lot more in terms of creativity, skills, feats and the like, with them but soon realise that it only speads so far before the character isnt really what it was and you have a whole new animal on your hands. It has a much more different feel to it and there is a lot of the player 'twinking' that goes on that I think detracts a bit away from the 'role' side and more into the 'roll' area. Dont know, maybe this area could have seen a lot more development than it got to make the transition a bit easier for some of us oldies that still play. Not that I would EVER go back to 2E! Oh god no... [/QUOTE]
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