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Is your love for 3E waning? Waxing? Staying steady?
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<blockquote data-quote="Paradoxish" data-source="post: 634338" data-attributes="member: 9623"><p>For the rule set my interest is certainly waxing.</p><p></p><p>My interest in the D&D setting has never left, I love fantasy - be it a high magic ultra-fantasy setting or something more subtle.</p><p></p><p>My biggest problem is with 3E players. I think the 3E rules are elegant, clean, and just really good in general. IMHO they provide some of the absolute best options for character customization on both a heroic (feats) and mundane (skills) level without becoming too complex. I love all the choices and possibilities they open up...</p><p></p><p>...when they're used right. The simplicity of the system also makes it very easy to totally screw up game balance. You can use the multi-classing rules, feats, and skills to bring a really cool character concept to life in game terms or you can abuse the rules to min/max a killing machine. It bugs me when players spend hours going through the rulebooks to create an uber character plan that, ultimately, just ends up making the actual game shorter and less fun.</p><p></p><p>I think blaming the system for this is wrong, though. Munchkins have always been around and, IMO, D&D has always been the primary outlet for munchkins. The new rules just happen to make it easy for players to take advantage of an inexperienced DM and create a totally unbalanced character. The only fault the D20 system has in this is that it requires a more skillful DM to keep things balanced and (maybe) more carefully choosing players for a new game.</p></blockquote><p></p>
[QUOTE="Paradoxish, post: 634338, member: 9623"] For the rule set my interest is certainly waxing. My interest in the D&D setting has never left, I love fantasy - be it a high magic ultra-fantasy setting or something more subtle. My biggest problem is with 3E players. I think the 3E rules are elegant, clean, and just really good in general. IMHO they provide some of the absolute best options for character customization on both a heroic (feats) and mundane (skills) level without becoming too complex. I love all the choices and possibilities they open up... ...when they're used right. The simplicity of the system also makes it very easy to totally screw up game balance. You can use the multi-classing rules, feats, and skills to bring a really cool character concept to life in game terms or you can abuse the rules to min/max a killing machine. It bugs me when players spend hours going through the rulebooks to create an uber character plan that, ultimately, just ends up making the actual game shorter and less fun. I think blaming the system for this is wrong, though. Munchkins have always been around and, IMO, D&D has always been the primary outlet for munchkins. The new rules just happen to make it easy for players to take advantage of an inexperienced DM and create a totally unbalanced character. The only fault the D20 system has in this is that it requires a more skillful DM to keep things balanced and (maybe) more carefully choosing players for a new game. [/QUOTE]
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