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Is your love for 3E waning? Waxing? Staying steady?
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<blockquote data-quote="barsoomcore" data-source="post: 639504" data-attributes="member: 812"><p>I have trouble picturing a low-magic campaign with 20th-level wizards, right off the bat. But I guess what you're saying, and forgive me if I misunderstand, is that at higher levels non-spellcasting classes need magic items in order to hold their own against spellcasters.</p><p></p><p>I disagree.</p><p></p><p>You can quite simply disallow item creation feats, restrict the spell lists and your uncle = Bob. You've got all the classes, all the races and a low-magic campaign.</p><p></p><p>Now, if you're saying you want all the spells, all the feats, all the magic items, all the classes, all the races... AND a low-magic campaign -- well, alright then, now you're hosed. But you're also confusing me.</p><p></p><p>D&D is not a low-magic game by default. If you want to play low-magic, you simply have to make changes to the rules. I don't see how this translates into a lack of flexibility.</p><p></p><p>On the contrary, I find 3E massively flexible, just like 1E was. I can do all sorts of wacky things to it and it remains playable and fun.</p><p></p><p>Is it really "die-hard" roleplaying to come up with personalities that overpower gear? I don't think I even understand what you're saying, here. Sorry.</p><p></p><p>I find 3E extremely flexible and forgiving a system and having tons of fun running a low-magic game with it.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 639504, member: 812"] I have trouble picturing a low-magic campaign with 20th-level wizards, right off the bat. But I guess what you're saying, and forgive me if I misunderstand, is that at higher levels non-spellcasting classes need magic items in order to hold their own against spellcasters. I disagree. You can quite simply disallow item creation feats, restrict the spell lists and your uncle = Bob. You've got all the classes, all the races and a low-magic campaign. Now, if you're saying you want all the spells, all the feats, all the magic items, all the classes, all the races... AND a low-magic campaign -- well, alright then, now you're hosed. But you're also confusing me. D&D is not a low-magic game by default. If you want to play low-magic, you simply have to make changes to the rules. I don't see how this translates into a lack of flexibility. On the contrary, I find 3E massively flexible, just like 1E was. I can do all sorts of wacky things to it and it remains playable and fun. Is it really "die-hard" roleplaying to come up with personalities that overpower gear? I don't think I even understand what you're saying, here. Sorry. I find 3E extremely flexible and forgiving a system and having tons of fun running a low-magic game with it. [/QUOTE]
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