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Is Your Setting Pretty Much Earth?
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<blockquote data-quote="BiggusGeekus" data-source="post: 2236439" data-attributes="member: 1014"><p>Because too many people know enough science to bone over the DM.</p><p></p><p>A flat earth? You know the horizon will be extended, right? Have you thought about how that's going to affect weather patterns? Or is it just a flat plane that's just like earth, in which case why not make the thing a ball? Take Terry Pratchet's Diskworld. How, exactly, is it different from Earth? Sure every now and then they talk about the "rim" and the "hub". But those exotic locales pretty much aren't used. The real charm of Diskworld is the characters.</p><p></p><p>And there, I think is the reason why DMs just punt and build an earthlike world. What's the point of having the solar system operate like a giant astrolab, giving the planet a ring with fifteen moons, or having all volcanoes reach down into the Forge of the World, when at the end of the day you're still knocking off goblins for their gold peices? </p><p></p><p>I've said it before and I'll say it again: the grand details of a given world are the <em>easiest</em> to create. The gods, the ten thousand year histories, cosmology, contienents, dragon kingdoms ... all of these are not terribly difficult to create. What's hard is figuring out small villages and figuring out just how they've survived living next to the evil reptile cult for so long and what would persuade them to call on adventurers. The devil, as they say, is in the details.</p><p></p><p>But don't let me stop anyone from creating fanastic realms! I really do like those things! I just don't want people to <em>stop</em> there!</p><p></p><p>Happy gaming!</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2236439, member: 1014"] Because too many people know enough science to bone over the DM. A flat earth? You know the horizon will be extended, right? Have you thought about how that's going to affect weather patterns? Or is it just a flat plane that's just like earth, in which case why not make the thing a ball? Take Terry Pratchet's Diskworld. How, exactly, is it different from Earth? Sure every now and then they talk about the "rim" and the "hub". But those exotic locales pretty much aren't used. The real charm of Diskworld is the characters. And there, I think is the reason why DMs just punt and build an earthlike world. What's the point of having the solar system operate like a giant astrolab, giving the planet a ring with fifteen moons, or having all volcanoes reach down into the Forge of the World, when at the end of the day you're still knocking off goblins for their gold peices? I've said it before and I'll say it again: the grand details of a given world are the [i]easiest[/i] to create. The gods, the ten thousand year histories, cosmology, contienents, dragon kingdoms ... all of these are not terribly difficult to create. What's hard is figuring out small villages and figuring out just how they've survived living next to the evil reptile cult for so long and what would persuade them to call on adventurers. The devil, as they say, is in the details. But don't let me stop anyone from creating fanastic realms! I really do like those things! I just don't want people to [i]stop[/i] there! Happy gaming! [/QUOTE]
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