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Is Your Setting Pretty Much Earth?
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<blockquote data-quote="WayneLigon" data-source="post: 2236815" data-attributes="member: 3649"><p>Two explanations leap to mind:</p><p> </p><p>1. It's just easier to do it that way. The audience will accept one or two fantastical things but once you start changing the basic premise of things to that degree, you lose some people. It depends on the degree of fantastic they will accept. RuneQuest is the only gaming world with a flat world that I can think of off the top of my head.</p><p> </p><p>2. Many gamers will be able to accept the fantastic as given and run with it. Unfortunately, a lot of others will immediately start drilling the GM on a thousand different questions about these differences from 'being on a planet' until they can mine some advantage out of it. </p><p> </p><p>I generally do #1, though I might have some small differences like more moons or something. I'm too lazy to figure out how to depict a world orbiting a gas giant, which I think would be very cool. I don't even bother mapping more than a small chunk of continent anymore. I've always wanted to do a world like in <em>The Ragged Astronauts</em>, where this world orbits in tandem with another world so close they can <em>see</em> features on it. Eventually they figure out that the atmospheres touch, and so mount an expedition there via balloon. (There's a fantastic line in there where one of the characters says, basically, 'You know, if <em>pi</em> were anything other than exactly 3, we'd be screwed'.)</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2236815, member: 3649"] Two explanations leap to mind: 1. It's just easier to do it that way. The audience will accept one or two fantastical things but once you start changing the basic premise of things to that degree, you lose some people. It depends on the degree of fantastic they will accept. RuneQuest is the only gaming world with a flat world that I can think of off the top of my head. 2. Many gamers will be able to accept the fantastic as given and run with it. Unfortunately, a lot of others will immediately start drilling the GM on a thousand different questions about these differences from 'being on a planet' until they can mine some advantage out of it. I generally do #1, though I might have some small differences like more moons or something. I'm too lazy to figure out how to depict a world orbiting a gas giant, which I think would be very cool. I don't even bother mapping more than a small chunk of continent anymore. I've always wanted to do a world like in [i]The Ragged Astronauts[/i], where this world orbits in tandem with another world so close they can [i]see[/i] features on it. Eventually they figure out that the atmospheres touch, and so mount an expedition there via balloon. (There's a fantastic line in there where one of the characters says, basically, 'You know, if [i]pi[/i] were anything other than exactly 3, we'd be screwed'.) [/QUOTE]
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