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Island-based Civilization Ideas - Need Help!
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<blockquote data-quote="DrNilesCrane" data-source="post: 2547742" data-attributes="member: 7652"><p>I definitely won't be using anything silly - wouldn't fit the tone of the campaign at all - but even a silly idea might be adaptable. For example, with a salt water sea, the commodity of fresh water could be valuable in certain areas / situations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Really what I'm looking are one or two sentence summaries of <strong>civilizations & cultures</strong>. The island / naval aspect could be very secondary or ignored for the purposes of this brainstorming, if that makes it easier, and I want to avoid any obvious cliches (my players are well read and it would push the suspension of disbelief too much).</p><p></p><p>For example, the metal poor island is a nifty idea as is the culture (war god, priests, etc.) and more in line with what I'm looking for. (I'm already using a lot of the obvious sources - <em>Isle of Dread</em>, for instance - but definitely want to have an abundence of ideas as I'm expecting the party will learn or hear about dozens of places. I want to give them plenty of choices and really let them take the lead in deciding where to go).</p><p></p><p>Thanks again and keep the ideas coming!</p></blockquote><p></p>
[QUOTE="DrNilesCrane, post: 2547742, member: 7652"] I definitely won't be using anything silly - wouldn't fit the tone of the campaign at all - but even a silly idea might be adaptable. For example, with a salt water sea, the commodity of fresh water could be valuable in certain areas / situations. :) Really what I'm looking are one or two sentence summaries of [B]civilizations & cultures[/B]. The island / naval aspect could be very secondary or ignored for the purposes of this brainstorming, if that makes it easier, and I want to avoid any obvious cliches (my players are well read and it would push the suspension of disbelief too much). For example, the metal poor island is a nifty idea as is the culture (war god, priests, etc.) and more in line with what I'm looking for. (I'm already using a lot of the obvious sources - [I]Isle of Dread[/I], for instance - but definitely want to have an abundence of ideas as I'm expecting the party will learn or hear about dozens of places. I want to give them plenty of choices and really let them take the lead in deciding where to go). Thanks again and keep the ideas coming! [/QUOTE]
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