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Island-based Civilization Ideas - Need Help!
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<blockquote data-quote="DrNilesCrane" data-source="post: 2551958" data-attributes="member: 7652"><p>The general idea is that the continent was ruled by "demons" that collected a variety of civilizations from other parts of the world to use as slaves and food, in addition to the natives of the continent. So the population before the cataclysm was very diverse to begin with, without any single unifying government in any traditional sense, and people were not encouraged / allowed to travel.</p><p></p><p>The cataclysm was effectively a meteor strike, which shattered the continent and helped cause a massive flood, leaving the single massive land mass as a shallow sea populated by islands. It was the end of a fifty year war between these demons and their enemies: the demons caused the cataclysm when it was clear they were about to lose. (That's the short and sweet version: I can go into more detail if it would help & there's quite a bit more on the website link).</p><p></p><p>Since the cataclysm (which wiped out about 90% of the land mass and population), the "demons" were vanquished (or at least aren't obviously around today), leaving the civilizations pretty much to develop on their own. While there was interaction between them, my idea for this thread was to get the ideas for various cultures first then develop how they've interacted. There is trade and travel now, although it's a little fragmented (sort of coming out of a dark age): a part of what I'm looking forward to exploring over the course of the campaign is how some of the cultures interact. (My players are really interested in exploring new lands / cultures as well as traveling in the campaign, so I want to have a lot of options to accomidate their interests - preferably a solid list of one/two sentence summaries of places I can present to them as options and see what they are interested in).</p><p></p><p>As for affecting the survivors, pretty much anything goes: with a thousand or so islands, I'm assuming a wide range of reactions, from plagues, canabalism, and barbarism to pockets that survived the flooding and are fairly civilized. The Polynesia idea is a good one - you reminded me of another real world source I can investigate. I've developed a few cultures and a religion that survived the cataclysm, but the canvas still has plenty of room. My players are also contributing to the world creation, although the more ideas I have to draw upon the better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DrNilesCrane, post: 2551958, member: 7652"] The general idea is that the continent was ruled by "demons" that collected a variety of civilizations from other parts of the world to use as slaves and food, in addition to the natives of the continent. So the population before the cataclysm was very diverse to begin with, without any single unifying government in any traditional sense, and people were not encouraged / allowed to travel. The cataclysm was effectively a meteor strike, which shattered the continent and helped cause a massive flood, leaving the single massive land mass as a shallow sea populated by islands. It was the end of a fifty year war between these demons and their enemies: the demons caused the cataclysm when it was clear they were about to lose. (That's the short and sweet version: I can go into more detail if it would help & there's quite a bit more on the website link). Since the cataclysm (which wiped out about 90% of the land mass and population), the "demons" were vanquished (or at least aren't obviously around today), leaving the civilizations pretty much to develop on their own. While there was interaction between them, my idea for this thread was to get the ideas for various cultures first then develop how they've interacted. There is trade and travel now, although it's a little fragmented (sort of coming out of a dark age): a part of what I'm looking forward to exploring over the course of the campaign is how some of the cultures interact. (My players are really interested in exploring new lands / cultures as well as traveling in the campaign, so I want to have a lot of options to accomidate their interests - preferably a solid list of one/two sentence summaries of places I can present to them as options and see what they are interested in). As for affecting the survivors, pretty much anything goes: with a thousand or so islands, I'm assuming a wide range of reactions, from plagues, canabalism, and barbarism to pockets that survived the flooding and are fairly civilized. The Polynesia idea is a good one - you reminded me of another real world source I can investigate. I've developed a few cultures and a religion that survived the cataclysm, but the canvas still has plenty of room. My players are also contributing to the world creation, although the more ideas I have to draw upon the better. :) [/QUOTE]
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