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Island Empire Part 2, Mermaid's Rest
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<blockquote data-quote="Scotley" data-source="post: 3151920" data-attributes="member: 11520"><p>OOC: The 16 just hits. I have a little problem with you reaching the sword however. It is diagonallly across Pelgarth from you, making it at least little over 7 feet away if I remember my pythagorus correctly. You could instead move a square north. Then diagonal into Morwyn's square (which he can let you do), pick up the sword, then diagonal into Pelgarth's square then directly behind him to the east. That is streching your half move for the tumble with two diagonals. However, picking up a weapon doesn't leave you the option of attacking this round. You can do the dagger bit as planned and go in and back out of Pelgarth's square next time for the sword if you wish. There is one other aspect of the tumbling you should be aware of in such a crowded area. You have to make a tumbling check seperately for each person you pass with each additional one getting harder by +2. Given the Ogre's reach (you are passing through the area threatened by both 1 and 2) you need 4 checks for the move you just made with the second one at +2 DC (17) the third at +4 (19) and the final one at +6 DC (21). I'll let your one awesome roll suffice for this round but in future you need to consider the number of foes you pass more carefully. The relavent info on tumbling can be found here. <a href="http://www.d20srd.org/srd/skills/tumble.htm" target="_blank">http://www.d20srd.org/srd/skills/tumble.htm</a> Let me know if you want to take your attack on Pelgarth or go for the sword this round.</p></blockquote><p></p>
[QUOTE="Scotley, post: 3151920, member: 11520"] OOC: The 16 just hits. I have a little problem with you reaching the sword however. It is diagonallly across Pelgarth from you, making it at least little over 7 feet away if I remember my pythagorus correctly. You could instead move a square north. Then diagonal into Morwyn's square (which he can let you do), pick up the sword, then diagonal into Pelgarth's square then directly behind him to the east. That is streching your half move for the tumble with two diagonals. However, picking up a weapon doesn't leave you the option of attacking this round. You can do the dagger bit as planned and go in and back out of Pelgarth's square next time for the sword if you wish. There is one other aspect of the tumbling you should be aware of in such a crowded area. You have to make a tumbling check seperately for each person you pass with each additional one getting harder by +2. Given the Ogre's reach (you are passing through the area threatened by both 1 and 2) you need 4 checks for the move you just made with the second one at +2 DC (17) the third at +4 (19) and the final one at +6 DC (21). I'll let your one awesome roll suffice for this round but in future you need to consider the number of foes you pass more carefully. The relavent info on tumbling can be found here. [url]http://www.d20srd.org/srd/skills/tumble.htm[/url] Let me know if you want to take your attack on Pelgarth or go for the sword this round. [/QUOTE]
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