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Island Empire Part 2, Mermaid's Rest
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<blockquote data-quote="Scotley" data-source="post: 3198744" data-attributes="member: 11520"><p><strong>Life...</strong></p><p></p><p>Marienna takes a moment to put Finn's body into a more natural position and then carefully unstoppers the vial. A wisp of blueish smoke comes from the bottle as she drips a small amount onto the worst of Finn's wounds. The blueish smoke covers them and an audible hissing can be heard. She puts a hand under his head raising it slightly and puts the vial to his lips. Using great care she pours a generous daught down his throat and for good measure lets the last tiny wisps of smoke from the bottle flow into this nostrils. Soon the fallen man is covered in the glowing blue smoke. With an agonizing slowness Finn's chest rises and falls once, twice, a third time and then in a more or less normal rhythm. His open vacant eyes flutter and close. He lies still for a few minutes in sleep rather than death and finally, with a start he is awake.</p><p></p><p>Ripping your eyes from the scene of the revivication, a search of is hastely conducted. A total of 200 sp and 300 gp is found on the various fallen and in the tip jar on the bar. Behind the bar are 2 crossbows of an ordinary sort with half a dozen bolts, as many as two cases of good booze and wine remain unopened, a wand of some sort on Pelgarth who is dressed in sharkskin armor under his furs, his magical hunting knife, a couple of scrolls and a few gems worth perhaps 1000 gp. Other items of interest in the room include a masterwork flail, a warhammer, a hand crossbow with 7 bolts, 6 ordinary daggers, an ordinary trident, the bastard sword in Rook's hand, a ring, 3 potions and the chain and hunting knife that were used to summon the big pig, four large greatclubs and a dozen large javelins. </p><p></p><p>The pathway to the entry is now clear of people and you can make your way back to the cloak room at the entry without incident if you so choose. </p><p></p><p>Actions?</p></blockquote><p></p>
[QUOTE="Scotley, post: 3198744, member: 11520"] [b]Life...[/b] Marienna takes a moment to put Finn's body into a more natural position and then carefully unstoppers the vial. A wisp of blueish smoke comes from the bottle as she drips a small amount onto the worst of Finn's wounds. The blueish smoke covers them and an audible hissing can be heard. She puts a hand under his head raising it slightly and puts the vial to his lips. Using great care she pours a generous daught down his throat and for good measure lets the last tiny wisps of smoke from the bottle flow into this nostrils. Soon the fallen man is covered in the glowing blue smoke. With an agonizing slowness Finn's chest rises and falls once, twice, a third time and then in a more or less normal rhythm. His open vacant eyes flutter and close. He lies still for a few minutes in sleep rather than death and finally, with a start he is awake. Ripping your eyes from the scene of the revivication, a search of is hastely conducted. A total of 200 sp and 300 gp is found on the various fallen and in the tip jar on the bar. Behind the bar are 2 crossbows of an ordinary sort with half a dozen bolts, as many as two cases of good booze and wine remain unopened, a wand of some sort on Pelgarth who is dressed in sharkskin armor under his furs, his magical hunting knife, a couple of scrolls and a few gems worth perhaps 1000 gp. Other items of interest in the room include a masterwork flail, a warhammer, a hand crossbow with 7 bolts, 6 ordinary daggers, an ordinary trident, the bastard sword in Rook's hand, a ring, 3 potions and the chain and hunting knife that were used to summon the big pig, four large greatclubs and a dozen large javelins. The pathway to the entry is now clear of people and you can make your way back to the cloak room at the entry without incident if you so choose. Actions? [/QUOTE]
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