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Island Empire Part 2, Mermaid's Rest
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<blockquote data-quote="Leif" data-source="post: 3392779" data-attributes="member: 48762"><p><strong>Gnurl's ooc observation</strong></p><p></p><p>["The character is ensnared. Being entangled impedes movement, but does not entirely prevent it<u> unless the bonds are anchored to an immobile object </u> or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell."</p><p></p><p>ooc: Gee, Mr. DM, I thought that relative to people on the ship, the mast and side rails of the ship WERE immovable objects. Guess SOMEBODY needs to speak to his shipwright!</p></blockquote><p></p>
[QUOTE="Leif, post: 3392779, member: 48762"] [b]Gnurl's ooc observation[/b] ["The character is ensnared. Being entangled impedes movement, but does not entirely prevent it[U] unless the bonds are anchored to an immobile object [/U] or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell." ooc: Gee, Mr. DM, I thought that relative to people on the ship, the mast and side rails of the ship WERE immovable objects. Guess SOMEBODY needs to speak to his shipwright! [/QUOTE]
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