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Island Empire Part 2, Mermaid's Rest
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<blockquote data-quote="Scotley" data-source="post: 3932274" data-attributes="member: 11520"><p>[sblock=Geoffrey]Your numbers are way screwed up, but I can use the numbers you rolled to make it work. That first roll should have been 1d20+cha mod of 2 or 17. That nets you 'cleric's level+2' or 11 hit dice, but your true holy symbol gives you plus two effective cleric levels raising the result to 13 hit dice. Next you roll damage 2d6+modified cleric level of 11+2 cha. Your first two dice rolled were a 1 and a 5, so 19. Not too shabby, but the creatures are 12 hit dice, so only 1 is turned. However, you did call upon that other ring...[/sblock] </p><p></p><p>Geoffrey abrutly kisses one of the rings on his finger and raises a pendant from his chest. <span style="color: Yellow">"In the name and power of the Church and True Song I abjure you from this time and place creatures of darkness."</span> The hideous creature before him howls in an inhuman cry of pain and leaps into the sea to vanish under the water. The one to Geoffrey's left does not retreat, but it does cry out and hold up its arms defensively rather than attack this round. </p><p></p><p>The two to the rear of the party; however, are uneffected and set about attacking Mingo and Gnurl. The Gnome turns to cast a spell and is greeted by a forest <a href="http://invisiblecastle.com/find.py?id=1416490" target="_blank">claws and teeth (1d20+14=18, 1d20+14=30, 1d20+9=13)</a>, but fortunately, his magic protects him from all but one icy blow (<a href="http://invisiblecastle.com/find.py?id=1416498" target="_blank">damage from claws and frost (1d6+8=13, 1d6=2)</a>). The other does not attack physically, but instead breathes out a frost cone of supernatrual cold. The icy blast washes over everyone but Featherwind. (<a href="http://invisiblecastle.com/find.py?id=1416502" target="_blank">frost breath (5d6=20)</a> damage Reflex save DC: 18 for half).</p><p></p><p>OOC: Okay, Geoffrey had his turn (sic) and Gnurl has posted, actions for everyone else please.</p></blockquote><p></p>
[QUOTE="Scotley, post: 3932274, member: 11520"] [sblock=Geoffrey]Your numbers are way screwed up, but I can use the numbers you rolled to make it work. That first roll should have been 1d20+cha mod of 2 or 17. That nets you 'cleric's level+2' or 11 hit dice, but your true holy symbol gives you plus two effective cleric levels raising the result to 13 hit dice. Next you roll damage 2d6+modified cleric level of 11+2 cha. Your first two dice rolled were a 1 and a 5, so 19. Not too shabby, but the creatures are 12 hit dice, so only 1 is turned. However, you did call upon that other ring...[/sblock] Geoffrey abrutly kisses one of the rings on his finger and raises a pendant from his chest. [COLOR=Yellow]"In the name and power of the Church and True Song I abjure you from this time and place creatures of darkness."[/COLOR] The hideous creature before him howls in an inhuman cry of pain and leaps into the sea to vanish under the water. The one to Geoffrey's left does not retreat, but it does cry out and hold up its arms defensively rather than attack this round. The two to the rear of the party; however, are uneffected and set about attacking Mingo and Gnurl. The Gnome turns to cast a spell and is greeted by a forest [url=http://invisiblecastle.com/find.py?id=1416490]claws and teeth (1d20+14=18, 1d20+14=30, 1d20+9=13)[/url], but fortunately, his magic protects him from all but one icy blow ([url=http://invisiblecastle.com/find.py?id=1416498]damage from claws and frost (1d6+8=13, 1d6=2)[/url]). The other does not attack physically, but instead breathes out a frost cone of supernatrual cold. The icy blast washes over everyone but Featherwind. ([url=http://invisiblecastle.com/find.py?id=1416502]frost breath (5d6=20)[/url] damage Reflex save DC: 18 for half). OOC: Okay, Geoffrey had his turn (sic) and Gnurl has posted, actions for everyone else please. [/QUOTE]
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