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Island Empire Part 2, Mermaid's Rest
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<blockquote data-quote="Lou" data-source="post: 3989019" data-attributes="member: 51567"><p><strong>Mingo Frasse (HP76/76 AC26) Anson (HP63/63 AC23*) Mig (HP35/35 AC19)</strong></p><p></p><p>Despite the thunderstick bangs, Mingo finishes her <em>Prayer</em> spell and moves 5-feet towards the room. Anson drops the rope and moves forward, drawing his swords. Mig moves with Anson. </p><p></p><p><span style="font-size: 9px">Prayer 40 ft from Mingo for 5 rounds (+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, foes take -1 penalty on such rolls)</span></p><p></p><p>[sblock=OOC and rolls]</p><p>Anson sees nothing and is moving up for combat, listening to the others' comments. Anson and Mig can move as far as AE25, so Scotley will have to decide how far Anson gets this round. Anson has same early initiative as Radoon, Anson will take the second foe in sight, leaving the first one to Radoon. Anson will not close the last 5 feet this round unless the foe has a missle weapon.</p><p></p><p>Mingo expects to end this round where Geoffrey started the round, expecting Geoffrey to move up.</p><p></p><p>Spot Checks: Mingo: 19; Anson 10; Mig 17</p><p></p><p>Thunderstone Saves: Mingo 24; Anson 16; Mig 18</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1459278/" target="_blank">Mingo Fort Save (DC15); Spot (1d20+10=24, 1d20+7=19)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1459280/" target="_blank">Anson Fort Save (DC15); Spot (1d20+8=16, 1d20+7=14<span style="color: Red">-4=10</span>)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1459282/" target="_blank">Mig Fort Save (DC15); Spot (1d20+6=18, 1d20+1=17)</a> </p><p></p><p></p><p></p><p>[sblock=Spells in Effect/Remaining]</p><p>Mingo Spells in Effect: Longstrider 4+ hours; Prayer (40ft) 5 more rounds (+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, foes take -1 penalty on such rolls)</p><p>Anson Spells in Effect: Longstrider 2+hours; PFE (16 more rounds)(+2 AC, +2 ST); Guidance (1 min)(+1 on any roll in that time)</p><p></p><p>Mingo CLW wand 47 charges remain</p><p>Anson CLW wand 48 charges remain</p><p></p><p>Mingo's Spells</p><p>(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic</p><p>(3+1+1) 1 Level: Bless (5r); PFE(5m); <s>Magic Weapon</s>(5m); <s>PFE</s>(5m) + <s>Longstrider</s>(5h)</p><p>(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); <s>Spiritual Weapon</s>(5r) + Locate Object</p><p>(1+1+1) 3 Level: <s>Prayer</s>(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing</p><p></p><p>Anson's Spells</p><p>1. <s>Longstrider</s> (3hr); Resist Energy</p><p></p><p>Healing Belt Armor: Mingo 1 charge remains for the day; Anson 0 charges remain for the day.</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lou, post: 3989019, member: 51567"] [b]Mingo Frasse (HP76/76 AC26) Anson (HP63/63 AC23*) Mig (HP35/35 AC19)[/b] Despite the thunderstick bangs, Mingo finishes her [I]Prayer[/I] spell and moves 5-feet towards the room. Anson drops the rope and moves forward, drawing his swords. Mig moves with Anson. [SIZE=1]Prayer 40 ft from Mingo for 5 rounds (+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, foes take -1 penalty on such rolls)[/SIZE] [sblock=OOC and rolls] Anson sees nothing and is moving up for combat, listening to the others' comments. Anson and Mig can move as far as AE25, so Scotley will have to decide how far Anson gets this round. Anson has same early initiative as Radoon, Anson will take the second foe in sight, leaving the first one to Radoon. Anson will not close the last 5 feet this round unless the foe has a missle weapon. Mingo expects to end this round where Geoffrey started the round, expecting Geoffrey to move up. Spot Checks: Mingo: 19; Anson 10; Mig 17 Thunderstone Saves: Mingo 24; Anson 16; Mig 18 [url=http://invisiblecastle.com/roller/view/1459278/]Mingo Fort Save (DC15); Spot (1d20+10=24, 1d20+7=19)[/url] [url=http://invisiblecastle.com/roller/view/1459280/]Anson Fort Save (DC15); Spot (1d20+8=16, 1d20+7=14[COLOR=Red]-4=10[/COLOR])[/url] [url=http://invisiblecastle.com/roller/view/1459282/]Mig Fort Save (DC15); Spot (1d20+6=18, 1d20+1=17)[/url] [sblock=Spells in Effect/Remaining] Mingo Spells in Effect: Longstrider 4+ hours; Prayer (40ft) 5 more rounds (+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, foes take -1 penalty on such rolls) Anson Spells in Effect: Longstrider 2+hours; PFE (16 more rounds)(+2 AC, +2 ST); Guidance (1 min)(+1 on any roll in that time) Mingo CLW wand 47 charges remain Anson CLW wand 48 charges remain Mingo's Spells (5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic (3+1+1) 1 Level: Bless (5r); PFE(5m); [S]Magic Weapon[/S](5m); [S]PFE[/S](5m) + [S]Longstrider[/S](5h) (2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); [S]Spiritual Weapon[/S](5r) + Locate Object (1+1+1) 3 Level: [S]Prayer[/S](5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing Anson's Spells 1. [S]Longstrider[/S] (3hr); Resist Energy Healing Belt Armor: Mingo 1 charge remains for the day; Anson 0 charges remain for the day. [/sblock] [/sblock] [/QUOTE]
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