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Island Empire Part 2, Mermaid's Rest
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<blockquote data-quote="Scotley" data-source="post: 4004601" data-attributes="member: 11520"><p>[sblock=Mingo]Mingo eagerly follows the Monk into the room, only to find that there is little space left even for her small form. The quick agile monk easily tumbled the length of the room despite the press of people. The room does seem to take up the entire upper floor of the building. She is face to face with a hulking brute of a human with a morning star. The fellow is dressed in some sort of costume or uniform like he was serving drinks in a high class bar, but he is unkempt and unshaven. There is a strangely vacant look in his eyes, and for a moment Mingo suspects that he is undead, but as she prepares to defend herself against him, she realizes that he is under some sort of compulsion or spell. Indeed most of the people in the room seem to have a similar vacant look, most of them aren't even armed, but they seem determined to block your path. The greater threats in the room seem to be some sort of priest that casts a particularly foul necromantic spell at H'Roosh. The ray missed but the lingering dark magic stained the wall behind him. An even more disturbing form is sitting up on what appears to be a slab of ice carved into a large altar of some sort. The room really isn't cold enough to keep it frozen, yet the block remains. The figure is casting some arcane magic. Finally, a strange creature that Mingo can sense is undead, is singing an haunting wordless song. The song touches something deep in Mingo and makes it difficult to think of focus. DC: 14 will save please.[/sblock]</p><p></p><p>[sblock=Anson]Just manages to cram into a space vacated by Geoffrey with Mig slips in at his side. The wizard went the other way with Mingo, Marienna can't even get in. This is a tactical disaster. There are foes on three sides, though only one close by has a club. Even so he doesn't seem to be much of a threat. The others aren't even unarmed. They seem strange, hollow, and poorly maintained, like castaways or prisoners. No worse than that, so magic or compulsion is at work here. More distantly in crowded room he gets glimpses of spell casters and maybe undead. He starts to figure out the best approach to this fight. Then the song hits him almost like a blow. While wordless, it is sweet and compelling, where does it come from? There, that figure, Undead? Maybe, but that voice, so soothing, one could get lost in it and let all this chaos just slide away...Will save DC14.[/sblock]</p><p></p><p>[sblock=Mig]Follow the leader up the stairs, hmmm, interesting smells, unwashed people, no food no dogs. *snort* Nose burning herbs two-legs always burn to ruin the smells. Wait, dead, but that strange dead not dead smell that always means trouble. So many two-legs in here. That one has a stick, that one too. We fight. What does master want? Sounds, good sounds, like masters voice only better. Like mother's heart beat when I was a pup. So good, why are we fighting when such sweet sounds come. Will save DC: 14[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 4004601, member: 11520"] [sblock=Mingo]Mingo eagerly follows the Monk into the room, only to find that there is little space left even for her small form. The quick agile monk easily tumbled the length of the room despite the press of people. The room does seem to take up the entire upper floor of the building. She is face to face with a hulking brute of a human with a morning star. The fellow is dressed in some sort of costume or uniform like he was serving drinks in a high class bar, but he is unkempt and unshaven. There is a strangely vacant look in his eyes, and for a moment Mingo suspects that he is undead, but as she prepares to defend herself against him, she realizes that he is under some sort of compulsion or spell. Indeed most of the people in the room seem to have a similar vacant look, most of them aren't even armed, but they seem determined to block your path. The greater threats in the room seem to be some sort of priest that casts a particularly foul necromantic spell at H'Roosh. The ray missed but the lingering dark magic stained the wall behind him. An even more disturbing form is sitting up on what appears to be a slab of ice carved into a large altar of some sort. The room really isn't cold enough to keep it frozen, yet the block remains. The figure is casting some arcane magic. Finally, a strange creature that Mingo can sense is undead, is singing an haunting wordless song. The song touches something deep in Mingo and makes it difficult to think of focus. DC: 14 will save please.[/sblock] [sblock=Anson]Just manages to cram into a space vacated by Geoffrey with Mig slips in at his side. The wizard went the other way with Mingo, Marienna can't even get in. This is a tactical disaster. There are foes on three sides, though only one close by has a club. Even so he doesn't seem to be much of a threat. The others aren't even unarmed. They seem strange, hollow, and poorly maintained, like castaways or prisoners. No worse than that, so magic or compulsion is at work here. More distantly in crowded room he gets glimpses of spell casters and maybe undead. He starts to figure out the best approach to this fight. Then the song hits him almost like a blow. While wordless, it is sweet and compelling, where does it come from? There, that figure, Undead? Maybe, but that voice, so soothing, one could get lost in it and let all this chaos just slide away...Will save DC14.[/sblock] [sblock=Mig]Follow the leader up the stairs, hmmm, interesting smells, unwashed people, no food no dogs. *snort* Nose burning herbs two-legs always burn to ruin the smells. Wait, dead, but that strange dead not dead smell that always means trouble. So many two-legs in here. That one has a stick, that one too. We fight. What does master want? Sounds, good sounds, like masters voice only better. Like mother's heart beat when I was a pup. So good, why are we fighting when such sweet sounds come. Will save DC: 14[/sblock] [/QUOTE]
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