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Island Empire Part 2, Mermaid's Rest
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<blockquote data-quote="Scotley" data-source="post: 4046792" data-attributes="member: 11520"><p>The little mop Captain sniffs in derision. <span style="color: SandyBrown">"You lot are the only taint on my ship and it is quite secure. Feel free to have a look around if you wish. Seaman Ballast show this insolent lubber about before I decide to cut him up for chum."</span> With a great clanking the third and final crewman appears. This on seems to be make of lead ballast weights and gaff hooks. He looks considerably bigger and more formidable than the other two. </p><p></p><p>[sblock=Geoffrey if he follows the seaman]The clanking construct thuds along the deck and around the upper works. In addition to the quarterdeck, which is clearly better equipped for afternoon tea than war, there is narrow walkway around both sides of the enclosed main deck that leads to the small foredeck. There you find a small, almost toy catapult with a collection of wicked looking missles including lead balls and incendiaries. There is a ballista at the very front of the ship as well. The single mast rises from the upper cabin and the seaman leads you to a small hatch that drops into the cabin. The bulky construct moves with surprising ease and comments, <span style="color: DarkOrchid">"mind your head,"</span> as you enter the cabin. It is a well appointed room as is revealed as the indirect magical light source brightens upon your entry. There are thick glass windows covered by heavy canvas curtains on the inside and stout shutters on the outside all around this room, which seem to take up most of this deck. The room his lined with comfortable looking built in couches. The cushions are leather and expensive looking cloth. Cunningly made folding tables slip into slots behind the couches and can be pulled out to convert this room for meals. A good collection of charts in neat scroll like rolls is arrayed in one corner. A track in the ceiling allows for them to hung up and moved about the room. The lime-washed woodwork in the room is tastefully carved in nautical themes. In the corner opposite the maps is a small well stocked bar. A variety of glassware hangs from a leather upholstered rack in the ceiling. A nearby cabinet contains fine china and silver in flat drawers just thick enough for one plate in the velvet lined interior of each of 10 drawers other part of the place settings are in other drawers. A small highly ornamented cast-iron and brass stove is here and there is a small sliding door near the bar that proves to be a dumbwaiter. The seaman opens a small door into a tiny privy that must be simply a chute out to the sea below. It does have an overhead water tank that supplies a small sink, again with a drain that must lead outside. From the cabin there is hatch up and aft to the quarterdeck, a pair of doors leading aft and a stair leading down and forward. The seaman motions you forward to the doors each leads to a small Cabin with a comfortable looking bed, rugs on the floor, a sea chest, a small built in desk a desk chair, a more comfortable chair with a side table and a wardrobe. In one of the two there are a man's clothes, a glass fronted barristers' bookcase and personal items while the other has a few women's clothes in the wardrobe, but it doesn't look lived in the way the other does. The hulking seaman leads you back through the main cabin to the stairs. Below the foredeck is another pair of cabins. These are a little smaller than the ones aft, but still well appointed yet quite empty. A few more steps down takes one to narrow hall running the length of the ship. First stop is a tiny galley. A hatch in the floor leads to a small pantry. It seems likely that one of the smaller constructs staffs this galley as a normal sized human would find it rather cramped though just usable. The kitchen and pantry are well stocked with expensive foods--cheeses, hams, salt beef, dried fish, jars of preserved food, and baskets of onions, parsnips, potatoes, canisters of flour, sugar, yeast, coffee, decanters of tea and racks of spices. Next a supply room, which is very neat and likely again the domain of the little constructs. Here there are tools, rope, sailcloth, parts for repairs, tar, wooden planking and assorted hardware. The next room must be the hold, and it requires a few steps down and must be almost on the keel. There is a strange pump here with what look like large wooden clogs on top side by side. The space includes narrow areas that extend below the other rooms on this deck. There are water barrels here, a couple of chests, some more stored items, a pair of crossbows and a pair of rifles, some spears and boarding axes, they look brand new and likely have never been out of their wall mounts. A brick lined coal bin is full, presumably for the stoves. There is a little more food stored here and a locked wine cabinet with several bottles of fine vintage and a case of liquor for restocking the bar. More than half the available space here is unused. The next room seems to be a sort of mage's workshop. There is a small bookcase--locked, and a table with various magical and alchemical supplies in cabinets above it. It seems likely that the constructs were created and maintained here. Next is a small bath chamber with a chamber pot in a commode cabinet and a built in copper tub. An overhead water tank feeds into a series of coils that over another cast-iron and brass stove. The room is stocked with towels, robes and assorted soaps oils and toiletry supplies. The Seaman Ballast asks, <span style="color: DarkOrchid">"would you care for a bath?"</span> He moves on where the hall turns and crosses the ship. Along this hall are four more cabins somewhat smaller cabins, again well appointed, but uninhabited. There is a ladder at the end of the hall leading back up to the quarterdeck where you started and the others are still talking with Captain Swabby. The construct motions you up, but does not follow. The Captain was true to his word there is no taint of evil, the ship is clean, scrupulously maintained and free of vermin. The tour only took a few minutes. [/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 4046792, member: 11520"] The little mop Captain sniffs in derision. [COLOR=SandyBrown]"You lot are the only taint on my ship and it is quite secure. Feel free to have a look around if you wish. Seaman Ballast show this insolent lubber about before I decide to cut him up for chum."[/COLOR] With a great clanking the third and final crewman appears. This on seems to be make of lead ballast weights and gaff hooks. He looks considerably bigger and more formidable than the other two. [sblock=Geoffrey if he follows the seaman]The clanking construct thuds along the deck and around the upper works. In addition to the quarterdeck, which is clearly better equipped for afternoon tea than war, there is narrow walkway around both sides of the enclosed main deck that leads to the small foredeck. There you find a small, almost toy catapult with a collection of wicked looking missles including lead balls and incendiaries. There is a ballista at the very front of the ship as well. The single mast rises from the upper cabin and the seaman leads you to a small hatch that drops into the cabin. The bulky construct moves with surprising ease and comments, [COLOR=DarkOrchid]"mind your head,"[/COLOR] as you enter the cabin. It is a well appointed room as is revealed as the indirect magical light source brightens upon your entry. There are thick glass windows covered by heavy canvas curtains on the inside and stout shutters on the outside all around this room, which seem to take up most of this deck. The room his lined with comfortable looking built in couches. The cushions are leather and expensive looking cloth. Cunningly made folding tables slip into slots behind the couches and can be pulled out to convert this room for meals. A good collection of charts in neat scroll like rolls is arrayed in one corner. A track in the ceiling allows for them to hung up and moved about the room. The lime-washed woodwork in the room is tastefully carved in nautical themes. In the corner opposite the maps is a small well stocked bar. A variety of glassware hangs from a leather upholstered rack in the ceiling. A nearby cabinet contains fine china and silver in flat drawers just thick enough for one plate in the velvet lined interior of each of 10 drawers other part of the place settings are in other drawers. A small highly ornamented cast-iron and brass stove is here and there is a small sliding door near the bar that proves to be a dumbwaiter. The seaman opens a small door into a tiny privy that must be simply a chute out to the sea below. It does have an overhead water tank that supplies a small sink, again with a drain that must lead outside. From the cabin there is hatch up and aft to the quarterdeck, a pair of doors leading aft and a stair leading down and forward. The seaman motions you forward to the doors each leads to a small Cabin with a comfortable looking bed, rugs on the floor, a sea chest, a small built in desk a desk chair, a more comfortable chair with a side table and a wardrobe. In one of the two there are a man's clothes, a glass fronted barristers' bookcase and personal items while the other has a few women's clothes in the wardrobe, but it doesn't look lived in the way the other does. The hulking seaman leads you back through the main cabin to the stairs. Below the foredeck is another pair of cabins. These are a little smaller than the ones aft, but still well appointed yet quite empty. A few more steps down takes one to narrow hall running the length of the ship. First stop is a tiny galley. A hatch in the floor leads to a small pantry. It seems likely that one of the smaller constructs staffs this galley as a normal sized human would find it rather cramped though just usable. The kitchen and pantry are well stocked with expensive foods--cheeses, hams, salt beef, dried fish, jars of preserved food, and baskets of onions, parsnips, potatoes, canisters of flour, sugar, yeast, coffee, decanters of tea and racks of spices. Next a supply room, which is very neat and likely again the domain of the little constructs. Here there are tools, rope, sailcloth, parts for repairs, tar, wooden planking and assorted hardware. The next room must be the hold, and it requires a few steps down and must be almost on the keel. There is a strange pump here with what look like large wooden clogs on top side by side. The space includes narrow areas that extend below the other rooms on this deck. There are water barrels here, a couple of chests, some more stored items, a pair of crossbows and a pair of rifles, some spears and boarding axes, they look brand new and likely have never been out of their wall mounts. A brick lined coal bin is full, presumably for the stoves. There is a little more food stored here and a locked wine cabinet with several bottles of fine vintage and a case of liquor for restocking the bar. More than half the available space here is unused. The next room seems to be a sort of mage's workshop. There is a small bookcase--locked, and a table with various magical and alchemical supplies in cabinets above it. It seems likely that the constructs were created and maintained here. Next is a small bath chamber with a chamber pot in a commode cabinet and a built in copper tub. An overhead water tank feeds into a series of coils that over another cast-iron and brass stove. The room is stocked with towels, robes and assorted soaps oils and toiletry supplies. The Seaman Ballast asks, [COLOR=DarkOrchid]"would you care for a bath?"[/COLOR] He moves on where the hall turns and crosses the ship. Along this hall are four more cabins somewhat smaller cabins, again well appointed, but uninhabited. There is a ladder at the end of the hall leading back up to the quarterdeck where you started and the others are still talking with Captain Swabby. The construct motions you up, but does not follow. The Captain was true to his word there is no taint of evil, the ship is clean, scrupulously maintained and free of vermin. The tour only took a few minutes. [/sblock] [/QUOTE]
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