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Island Empire, Part III, The Lich's Curse
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<blockquote data-quote="Lou" data-source="post: 4262578" data-attributes="member: 51567"><p><strong>Mingo Frasse (HP57/81 AC26) Anson (HP20/72 AC25) Mig (HP20/35 AC24)</strong></p><p></p><p><em>OOC: <strong>Scotley</strong>-<s>lots of questions in </s> just the one question left in<span style="color: Red">red</span> in the sblocks.</em></p><p></p><p>Mig bites the dire wolf as she is overrun. <span style="color: Sienna">Anson yells at Mig, "Mig, stay down and play dead!"</span> <s>Mig stands <s>and bites the dire wolf again, sinking her teeth deep into a foot</s>.</s> <em>Mig rolls to the wall and feigns death.</em></p><p></p><p></p><p>[sblock=for Scotley]</p><p>Mig's AoO on Dire Wolf </p><p><a href="http://invisiblecastle.com/roller/view/1612476/" target="_blank">AoO on Dire Wolf; damage (1d20+6<span style="color: Red">-1</span>=22, 1d6+4=9)</a> Added the -1 due to the curse manually </p><p></p><p>Mig will play dead, <s>stand up (AoO) and <s>fight defensively (+2 AC/-4 Atk), attacking the dire wolf, and </s></s> activating the teamwork amulet for +5 AC for Mig and Anson this round.</p><p></p><p><s><a href="http://invisiblecastle.com/roller/view/1612480/" target="_blank">atk def on Dire Wolf; damage (1d20+2<span style="color: Red">-1</span>=21 (natural 20), 1d6+4=7)</a> </s></p><p><s>crit check: <a href="http://invisiblecastle.com/roller/view/1612481/" target="_blank">crit check (1d20+2<span style="color: Red">-1</span>=19)</a> </s></p><p><s></s></p><p><s>please add critical hit damage if appropriate</s>[/sblock]</p><p></p><p>Anson becomes defensive and heals slightly, drawing his short sword for his usual two-weapon attacks. Anson is looking weak and tired from the force of the attacks.</p><p></p><p>Mingo stands quickly and snaps three skiprocks at the back of the dire wolf, one skiprock hits and skips off to the wall. The other two skiprocks miss.</p><p></p><p>[sblock=OOC and rolls]</p><p>Anson's command to stay down is a trained action, so no roll is necessary for Mig. The play dead part is a forced action, DC 25+2=27.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1613473/" target="_blank">forced action for Mig-Perform while injured DC27 (1d20+14=32)</a> </p><p></p><p>Anson activates his healing armor for 9 points, <a href="http://invisiblecastle.com/roller/view/1612482/" target="_blank">healing-3 charges (4d8=9)</a> uh oh!</p><p></p><p>Mingo stands as her move and then slings 3 skiprocks at the dire wolf:</p><p><a href="http://invisiblecastle.com/roller/view/1612484/" target="_blank">3 skiprocks on direwolf (1d20+12=14, 1d20+12=24, 1d20+8<span style="color: Red">-1</span>=11)</a> remembered most of the -1 this time</p><p></p><p><span style="color: Red"><s>Is Mingo flanking for a sneak attack +1d6? </s> Do the rider and dire wolf lose dex on Mingo's attacks? <s>If flanked, Mig's amulet gives +2 damage for the flank.</s></span></p><p>damage on Dire Wolf for the 24 <span style="color: Red">(do the others hit?)</span>: <a href="http://invisiblecastle.com/roller/view/1612495/" target="_blank">skiprock on Dire Wolf (1d6+4+1d6=14)</a> <span style="color: Red">plus possible <s>flank and</s> sneak attack damge</span></p><p></p><p>Skip to rider: <a href="http://invisiblecastle.com/roller/view/1612500/" target="_blank">skip to rider (1d20+12=14)</a> </p><p></p><p>Mingo Spells in Effect: None</p><p></p><p>[sblock=Mingo's spells]</p><p>Mingo's Spells</p><p>(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic</p><p>(3+1+1) 1 Level: Bless (5m); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)</p><p>(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object</p><p>(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing</p><p>[/sblock]</p><p></p><p>Anson has no spells in effect at this time.</p><p></p><p>[sblock=Anson's spells]</p><p>1st-Level Ranger Spells</p><p>• Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. </p><p>• Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. </p><p>2nd-level Ranger Spell</p><p>• Barkskin: +2 enchanement to natural armor (10min/lvl)</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lou, post: 4262578, member: 51567"] [b]Mingo Frasse (HP57/81 AC26) Anson (HP20/72 AC25) Mig (HP20/35 AC24)[/b] [I]OOC: [B]Scotley[/B]-[S]lots of questions in [/S] just the one question left in[COLOR=Red]red[/COLOR] in the sblocks.[/I] Mig bites the dire wolf as she is overrun. [COLOR=Sienna]Anson yells at Mig, "Mig, stay down and play dead!"[/COLOR] [S]Mig stands [S]and bites the dire wolf again, sinking her teeth deep into a foot[/S].[/S] [I]Mig rolls to the wall and feigns death.[/I] [sblock=for Scotley] Mig's AoO on Dire Wolf [url=http://invisiblecastle.com/roller/view/1612476/]AoO on Dire Wolf; damage (1d20+6[COLOR=Red]-1[/COLOR]=22, 1d6+4=9)[/url] Added the -1 due to the curse manually Mig will play dead, [S]stand up (AoO) and [S]fight defensively (+2 AC/-4 Atk), attacking the dire wolf, and [/S][/S] activating the teamwork amulet for +5 AC for Mig and Anson this round. [S][url=http://invisiblecastle.com/roller/view/1612480/]atk def on Dire Wolf; damage (1d20+2[COLOR=Red]-1[/COLOR]=21 (natural 20), 1d6+4=7)[/url] crit check: [url=http://invisiblecastle.com/roller/view/1612481/]crit check (1d20+2[COLOR=Red]-1[/COLOR]=19)[/url] please add critical hit damage if appropriate[/S][/sblock] Anson becomes defensive and heals slightly, drawing his short sword for his usual two-weapon attacks. Anson is looking weak and tired from the force of the attacks. Mingo stands quickly and snaps three skiprocks at the back of the dire wolf, one skiprock hits and skips off to the wall. The other two skiprocks miss. [sblock=OOC and rolls] Anson's command to stay down is a trained action, so no roll is necessary for Mig. The play dead part is a forced action, DC 25+2=27. [url=http://invisiblecastle.com/roller/view/1613473/]forced action for Mig-Perform while injured DC27 (1d20+14=32)[/url] Anson activates his healing armor for 9 points, [url=http://invisiblecastle.com/roller/view/1612482/]healing-3 charges (4d8=9)[/url] uh oh! Mingo stands as her move and then slings 3 skiprocks at the dire wolf: [url=http://invisiblecastle.com/roller/view/1612484/]3 skiprocks on direwolf (1d20+12=14, 1d20+12=24, 1d20+8[COLOR=Red]-1[/COLOR]=11)[/url] remembered most of the -1 this time [COLOR=Red][S]Is Mingo flanking for a sneak attack +1d6? [/S] Do the rider and dire wolf lose dex on Mingo's attacks? [S]If flanked, Mig's amulet gives +2 damage for the flank.[/S][/COLOR] damage on Dire Wolf for the 24 [COLOR=Red](do the others hit?)[/COLOR]: [url=http://invisiblecastle.com/roller/view/1612495/]skiprock on Dire Wolf (1d6+4+1d6=14)[/url] [COLOR=Red]plus possible [S]flank and[/S] sneak attack damge[/COLOR] Skip to rider: [url=http://invisiblecastle.com/roller/view/1612500/]skip to rider (1d20+12=14)[/url] Mingo Spells in Effect: None [sblock=Mingo's spells] Mingo's Spells (5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic (3+1+1) 1 Level: Bless (5m); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h) (2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object (1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing [/sblock] Anson has no spells in effect at this time. [sblock=Anson's spells] 1st-Level Ranger Spells • Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. • Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. 2nd-level Ranger Spell • Barkskin: +2 enchanement to natural armor (10min/lvl) [/sblock] [/sblock] [/QUOTE]
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