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Island Empire, Part III, The Lich's Curse
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<blockquote data-quote="Scotley" data-source="post: 4268835" data-attributes="member: 11520"><p><strong>Round 2</strong></p><p></p><p>Finn 23</p><p>H'Roosh 23</p><p>Mig 16</p><p>Mingo 15</p><p>Gnurl 13</p><p>Radoon 12</p><p>Geoffrey 11</p><p>Scribe 10</p><p>Anson 7</p><p>Bad Guys 6</p><p>Balmal 4</p><p></p><p>Reeling from the huge wound received from the giant creature, Finn goes on the defensive to try and prevent more damage. The vial of holy water Balmal used earlier rises seemingly of it's own accord and drifts up toward the ceiling and pours down the back of the huge goblinoid on the wolf. He roars in rage and smoke can be seen rising from the joints of his armor around the neck. </p><p></p><p><em><span style="color: PaleGreen">Gods, it feels like I'm moving through molasses . . . I'll likely get only one more shot at this guy, so I'd better make it count!</span></em></p><p>H'Roosh steps into his next blow, and as he swings his fist he mutters the command word to his ring under his breath as well. The rings destructive damage is partly unleashed, oozing into the body of the foul creature and delivering its painful message.</p><p></p><p><span style="color: PaleGreen">"Two can play at that game!"</span></p><p></p><p>Mig bites the dire wolf as she is overrun. Anson yells at Mig, <span style="color: Sienna">"Mig, stay down and play dead!" </span> Mig rolls to the wall and feigns death.</p><p></p><p>Mingo stands quickly and snaps three skiprocks at the back of the dire wolf, one skiprock hits and skips off to the wall. The other two skiprocks miss. </p><p></p><p>Thanking the Powers that Be for the Greater Mage Armor that saved his skin, Gnurl steps back, and casting defensively, casts Greater Invisibility upon his little self.</p><p></p><p>Concentration check for Defensive Casting: </p><p>1d20+21=30 <a href="http://invisiblecastle.com/roller/view/1612606/" target="_blank">http://invisiblecastle.com/roller/view/1612606/</a> </p><p></p><p>Once he winks out of view, Gnurl will get his little butt away from all these bad guys.</p><p></p><p>Radoon again lets loose with a flurry of daggers. He drops the foe before him, but not before the creature almost gets him with a bite. One of the second brace of daggers finds a gap in the big goblinoid's armor. [sblock=Radoon]I may have misunderstood your question earlier. The natural 20 hits even if the followup roll isn't good enough for a crit.[/sblock]</p><p></p><p>Bringing his mace into action, Geoffrey will lash out at #4 hoping to free himself to move towards the others and give them a chance to flank the opponents. Hitting the creature only once Geoffrey does do a considerable amount of damage, but does not bring him down.</p><p></p><p>The young scribe hops from his ladder to a bookshelf and reaches down to heal Radoon (25 points healed).</p><p></p><p>Anson becomes defensive and heals slightly, drawing his short sword for his usual two-weapon attacks. Anson is looking weak and tired from the force of the attacks.</p><p></p><p>The goblinoid wheels his mount in a tight circle looking for the source of the attacks against him. His blade finds Mingo (26) and Radoon (31). The wolf mount, his attack spoiled apparently by the rider's maneuvering narrowly fails to bite into Anson's leg. The others continue their attacks with Anson getting clawed (9) and Geoffrey taking a nasty bite (13). Gnurls foe whirls about looking for the Gnome. The archer launches more arrows, but fails to hit. </p><p></p><p></p><p>Balmal sticks his head out from under the desk and holds up the book triumphantly. He shouts, <span style="color: SandyBrown">"Barghests!"</span> and continues in a tone not unlike that of a lecturer giving a talk at a ladies afternoon tea on the strange denizens of some far land. <span style="color: SandyBrown">"Some of the Greater, but mostly the lesser variety. Despite their varied forms they are all the same sort of creature even the big bugbear like fellow on the wolf as well as the wolf himself. They can move between the dimensions, no doubt the way they gained entry, they can also enhance their size and strength with arcane might. Denizens of the lower planes there is some debate as to their origins..."</span> He continues to toss out information about the foes while ducking an arrow from the archer. (+2 to hit and +2 on all saves for the rest of the encounter for all.)</p></blockquote><p></p>
[QUOTE="Scotley, post: 4268835, member: 11520"] [b]Round 2[/b] Finn 23 H'Roosh 23 Mig 16 Mingo 15 Gnurl 13 Radoon 12 Geoffrey 11 Scribe 10 Anson 7 Bad Guys 6 Balmal 4 Reeling from the huge wound received from the giant creature, Finn goes on the defensive to try and prevent more damage. The vial of holy water Balmal used earlier rises seemingly of it's own accord and drifts up toward the ceiling and pours down the back of the huge goblinoid on the wolf. He roars in rage and smoke can be seen rising from the joints of his armor around the neck. [I][COLOR=PaleGreen]Gods, it feels like I'm moving through molasses . . . I'll likely get only one more shot at this guy, so I'd better make it count![/COLOR][/I] H'Roosh steps into his next blow, and as he swings his fist he mutters the command word to his ring under his breath as well. The rings destructive damage is partly unleashed, oozing into the body of the foul creature and delivering its painful message. [COLOR=PaleGreen]"Two can play at that game!"[/COLOR] Mig bites the dire wolf as she is overrun. Anson yells at Mig, [COLOR=Sienna]"Mig, stay down and play dead!" [/COLOR] Mig rolls to the wall and feigns death. Mingo stands quickly and snaps three skiprocks at the back of the dire wolf, one skiprock hits and skips off to the wall. The other two skiprocks miss. Thanking the Powers that Be for the Greater Mage Armor that saved his skin, Gnurl steps back, and casting defensively, casts Greater Invisibility upon his little self. Concentration check for Defensive Casting: 1d20+21=30 [url]http://invisiblecastle.com/roller/view/1612606/[/url] Once he winks out of view, Gnurl will get his little butt away from all these bad guys. Radoon again lets loose with a flurry of daggers. He drops the foe before him, but not before the creature almost gets him with a bite. One of the second brace of daggers finds a gap in the big goblinoid's armor. [sblock=Radoon]I may have misunderstood your question earlier. The natural 20 hits even if the followup roll isn't good enough for a crit.[/sblock] Bringing his mace into action, Geoffrey will lash out at #4 hoping to free himself to move towards the others and give them a chance to flank the opponents. Hitting the creature only once Geoffrey does do a considerable amount of damage, but does not bring him down. The young scribe hops from his ladder to a bookshelf and reaches down to heal Radoon (25 points healed). Anson becomes defensive and heals slightly, drawing his short sword for his usual two-weapon attacks. Anson is looking weak and tired from the force of the attacks. The goblinoid wheels his mount in a tight circle looking for the source of the attacks against him. His blade finds Mingo (26) and Radoon (31). The wolf mount, his attack spoiled apparently by the rider's maneuvering narrowly fails to bite into Anson's leg. The others continue their attacks with Anson getting clawed (9) and Geoffrey taking a nasty bite (13). Gnurls foe whirls about looking for the Gnome. The archer launches more arrows, but fails to hit. Balmal sticks his head out from under the desk and holds up the book triumphantly. He shouts, [COLOR=SandyBrown]"Barghests!"[/COLOR] and continues in a tone not unlike that of a lecturer giving a talk at a ladies afternoon tea on the strange denizens of some far land. [COLOR=SandyBrown]"Some of the Greater, but mostly the lesser variety. Despite their varied forms they are all the same sort of creature even the big bugbear like fellow on the wolf as well as the wolf himself. They can move between the dimensions, no doubt the way they gained entry, they can also enhance their size and strength with arcane might. Denizens of the lower planes there is some debate as to their origins..."[/COLOR] He continues to toss out information about the foes while ducking an arrow from the archer. (+2 to hit and +2 on all saves for the rest of the encounter for all.) [/QUOTE]
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