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Island Empire, Part III, The Lich's Curse
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<blockquote data-quote="Scotley" data-source="post: 4539764" data-attributes="member: 11520"><p>Initiative:</p><p>H'Roosh 22</p><p>Gnurl 21</p><p>Radoon 17</p><p>Zurrik 8</p><p>Geoffrey 7 (rolled by dm)</p><p>Pyrohydra 6</p><p></p><p></p><p>H'Roosh's extraordinarily acute senses give him just enough warning to duck under the window sill as the suspended heads belch fire into the room. As he rises from his crouch, his balled fist shoots up in a powerful uppercut to the chin of the head closest to him. The force of the blow slams the head up against the top sill of the window, and the serpent's eyes glaze for a moment.</p><p></p><p><span style="color: DarkOrange">"Eeeek, yumpin' yiminy that's HOT!"</span></p><p></p><p>Gnurl pulls his trusty wand and blasts the head outside the window. [sblock=Gnurl]I don't think you can use a wand and cast a spell in the same round unless you had a quickened spell ready.[/sblock]</p><p></p><p>Radoon will jump up to the sill of window I9. move between the bars and push off jumping at the head directly in front of him. The Hydra snaps at him, but misses. He throws his shocking, returning dagger and a regular dagger while in flight and buries two more magical daggers on impact into the creatures neck and severing the head in a gout of blood. He takes up his daggers and moves out of reach. </p><p></p><p>[sblock=Radoon]<s>You could sunder the head, cutting it off, which would prevent it from attacking you, but unless someone does some acid or cold damage to the spot, in 1to4 rounds two new heads would grow. You can't really disable a head short of cutting it off. So if you want to have your daggers back you'll either have to say this was an attempt to cut the head off (which will be successful) or you'll have to try and grab them from a moving target. I'd say you'll need to make a successful touch attack while provoking an attack of opportunity. How do you want to play it?</s> Fixed as per your email.[/sblock]</p><p></p><p></p><p>Zurrik looks towards a barred window just as the flames come into his face. Unable to evade, Zurrik takes the full blast. Dropping to the floor, Zurrik says, <span style="color: Yellow">"It's a trap to slow us down. We need to move on if we can."</span> Zurrik raises Warlock's Edge and blasts the first 'head' he sees.</p><p></p><p>Geoffrey will position his shield to allow for max coverage and then hit the wall of heads at a dead run in an attempt to bust past which is does, getting clear of the fray, but not without taking two bites (33 damage). [sblock=Geoffrey]There aren't actually any doors, you just had to pass the heads, which you did and so now are out of reach, if you had something else in mind let me know and I'll change it.[/sblock]</p><p></p><p>The Hydra counter attacks with jaws snapping wildly and dangerously. H'Roosh is hit from the front and behind (34 damage), Gnurl is bit once despite his precaution of ducking (14 points), Zurrik is bitten once (14 damage), Radoon (pending).</p><p></p><p>OOC: Actions for the next round?</p></blockquote><p></p>
[QUOTE="Scotley, post: 4539764, member: 11520"] Initiative: H'Roosh 22 Gnurl 21 Radoon 17 Zurrik 8 Geoffrey 7 (rolled by dm) Pyrohydra 6 H'Roosh's extraordinarily acute senses give him just enough warning to duck under the window sill as the suspended heads belch fire into the room. As he rises from his crouch, his balled fist shoots up in a powerful uppercut to the chin of the head closest to him. The force of the blow slams the head up against the top sill of the window, and the serpent's eyes glaze for a moment. [COLOR="DarkOrange"]"Eeeek, yumpin' yiminy that's HOT!"[/COLOR] Gnurl pulls his trusty wand and blasts the head outside the window. [sblock=Gnurl]I don't think you can use a wand and cast a spell in the same round unless you had a quickened spell ready.[/sblock] Radoon will jump up to the sill of window I9. move between the bars and push off jumping at the head directly in front of him. The Hydra snaps at him, but misses. He throws his shocking, returning dagger and a regular dagger while in flight and buries two more magical daggers on impact into the creatures neck and severing the head in a gout of blood. He takes up his daggers and moves out of reach. [sblock=Radoon][s]You could sunder the head, cutting it off, which would prevent it from attacking you, but unless someone does some acid or cold damage to the spot, in 1to4 rounds two new heads would grow. You can't really disable a head short of cutting it off. So if you want to have your daggers back you'll either have to say this was an attempt to cut the head off (which will be successful) or you'll have to try and grab them from a moving target. I'd say you'll need to make a successful touch attack while provoking an attack of opportunity. How do you want to play it?[/s] Fixed as per your email.[/sblock] Zurrik looks towards a barred window just as the flames come into his face. Unable to evade, Zurrik takes the full blast. Dropping to the floor, Zurrik says, [COLOR="Yellow"]"It's a trap to slow us down. We need to move on if we can."[/COLOR] Zurrik raises Warlock's Edge and blasts the first 'head' he sees. Geoffrey will position his shield to allow for max coverage and then hit the wall of heads at a dead run in an attempt to bust past which is does, getting clear of the fray, but not without taking two bites (33 damage). [sblock=Geoffrey]There aren't actually any doors, you just had to pass the heads, which you did and so now are out of reach, if you had something else in mind let me know and I'll change it.[/sblock] The Hydra counter attacks with jaws snapping wildly and dangerously. H'Roosh is hit from the front and behind (34 damage), Gnurl is bit once despite his precaution of ducking (14 points), Zurrik is bitten once (14 damage), Radoon (pending). OOC: Actions for the next round? [/QUOTE]
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