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Island Empire, Part III, The Lich's Curse
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<blockquote data-quote="Scotley" data-source="post: 4905276" data-attributes="member: 11520"><p>Radoon is hit with the full force of the nephew's cold blast and he feels very weakened from the hit. He will move behind the tree to give him partial cover (A8)</p><p></p><p>Seeing his daggers not do much damage, Radoon will concentrate his throws at the nephew and launch only one from each hand.</p><p></p><p>One of the daggers strikes the younger foe, but seems to do little damage. The holy water seemed to be much more effective than daggers...</p><p></p><p>Radoon feels a surge of strength as his old muscles, powered by Geoffrey's divine magic, regain the vigor of youth. </p><p></p><p>Zurrik feels the cold as it just misses him.</p><p></p><p>Changing targets, from Warlock's Edge, Zurrik hurls a Sickening Eldritch Blast at the Nephew, which strikes him full in the chest and while it does visible harm to him, he is not sickened by it. (immune to effects that require a fort save.) </p><p></p><p>H'Roosh steels his mighty Will against the vampire's draining attack, deftly slips his opening punch and returns with a volley of punches and kicks of his own. He finds the first blow to be his most effective, but it doesn't have anywhere near the effect he had hoped. </p><p></p><p>For his action, Gnurl assaults the Count with his favorite spell: Phantasmal Killer! Unfortunately, the spell doesn't even make the Count flinch. The words of a long ago lecture in necromany 101 class returns to Gnurl...</p><p></p><p>[sblock=Gnurl]Undead Traits: The undead are immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. He is not subject to critical hits, nonlethal</p><p>damage, ability damage to his physical ability scores,</p><p>ability drain, energy drain, fatigue, exhaustion, or death</p><p>from massive damage.</p><p></p><p>Since Phantasmal Killer is mind-affecting, has a death effect, and requires Fort save I'd say this is three strikes and you're out.[/sblock]</p><p></p><p>The Count tosses a couple more <a href="http://invisiblecastle.com/roller/view/2223402/" target="_blank">punches (1d20+12=13, 1d20+12=19)</a> at H'Roosh, but again somehow misses. H'Roosh sees that the wounds he just inflicted heal up before his eyes. H'Roosh and Gnurl continue to feel an unpleasant negative energy that saps their will (DC 18 Will save or lose 1 point of wisdom.)</p><p></p><p>The Count's Nephew uses a second wand, this time pointed at Zurrik. He feels a numbness in the limbs as the spell reaches him. (DC 19 Will save or be paralyzed.) This foe too seems to heal some of his wounds. </p><p></p><p>Initiative:</p><p>Radoon 23</p><p>Geoffrey 12</p><p>Zurrik 7</p><p>H'Roosh 5</p><p>Gnurl 4</p><p>Enemy 1</p></blockquote><p></p>
[QUOTE="Scotley, post: 4905276, member: 11520"] Radoon is hit with the full force of the nephew's cold blast and he feels very weakened from the hit. He will move behind the tree to give him partial cover (A8) Seeing his daggers not do much damage, Radoon will concentrate his throws at the nephew and launch only one from each hand. One of the daggers strikes the younger foe, but seems to do little damage. The holy water seemed to be much more effective than daggers... Radoon feels a surge of strength as his old muscles, powered by Geoffrey's divine magic, regain the vigor of youth. Zurrik feels the cold as it just misses him. Changing targets, from Warlock's Edge, Zurrik hurls a Sickening Eldritch Blast at the Nephew, which strikes him full in the chest and while it does visible harm to him, he is not sickened by it. (immune to effects that require a fort save.) H'Roosh steels his mighty Will against the vampire's draining attack, deftly slips his opening punch and returns with a volley of punches and kicks of his own. He finds the first blow to be his most effective, but it doesn't have anywhere near the effect he had hoped. For his action, Gnurl assaults the Count with his favorite spell: Phantasmal Killer! Unfortunately, the spell doesn't even make the Count flinch. The words of a long ago lecture in necromany 101 class returns to Gnurl... [sblock=Gnurl]Undead Traits: The undead are immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. He is not subject to critical hits, nonlethal damage, ability damage to his physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. Since Phantasmal Killer is mind-affecting, has a death effect, and requires Fort save I'd say this is three strikes and you're out.[/sblock] The Count tosses a couple more [url=http://invisiblecastle.com/roller/view/2223402/]punches (1d20+12=13, 1d20+12=19)[/url] at H'Roosh, but again somehow misses. H'Roosh sees that the wounds he just inflicted heal up before his eyes. H'Roosh and Gnurl continue to feel an unpleasant negative energy that saps their will (DC 18 Will save or lose 1 point of wisdom.) The Count's Nephew uses a second wand, this time pointed at Zurrik. He feels a numbness in the limbs as the spell reaches him. (DC 19 Will save or be paralyzed.) This foe too seems to heal some of his wounds. Initiative: Radoon 23 Geoffrey 12 Zurrik 7 H'Roosh 5 Gnurl 4 Enemy 1 [/QUOTE]
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