Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Island Empire, Part IV To face the Lich
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 5043938" data-attributes="member: 11520"><p>The boy very nearly falls off his stool at the sudden clatter and bombast. Scrambling to his feet he grabs a nearby torch from a bracket and stumbles over to the gate. Blinking he takes in the odd collection of fellows before him. <span style="color: Orange">"You seek lodging? At this hour? Mistress doesn't take kindly to drunken revelers I can tell you. If you want to lodge here, you needs must stifle that racket. It is best not to wake the mistress. Have you any bags? A word of advice. Tip Crumpet, the bell boy, even if you don't..."</span> He produces a key and with clumsy hands eventually gets the gate open and ushers you into the courtyard. A brace of mules slumbers nearby in a lean to. From the back of a cart near the mules a huge figure climbs to his feet. The enormous fellow waddles over. Revealed in the lad's torch light is an ogre just clapping a ridiculously small red bellman's cap on his head. <span style="color: DimGray">"I'll show you to your rooms,"</span> he announces in a deep voice as he motions you forward with a massive hand. The lad yawns and passes over his torch. <span style="color: Orange">"Thanks Crumpet,"</span> he says has he turns to re-lock the gate and return to his stool. The ogre leads you deeper into the courtyard holding aloft the torch that looks more like a match in his hand. It soon becomes clear that there are two buildings on the lot, one a old but elegant three story house surrounded by a columned porch and topped with a widows walk. The other is a somewhat less refined rectangle with two floors. A narrow stair leads to the upper floor and a row of doors that open onto the walkway there. The lower floor also appears to be a row of four rooms each with its own door. The Ogre heads for the stair which creaks ominously under his bulk. <span style="color: DimGray">"Lower rooms is all took tonight,"</span> he rumbles. <span style="color: DimGray">"You want all four rooms up here?"</span> he asks. Glancing inside you see a spotless chamber simply furnished with a bed, nightstand, desk and chair. A lamp, turned as low as it will go, burns on the nightstand. The linens look freshly laundered and are turned down. A small stove at the foot of the bed is unlit on this warm night. The other rooms are similar. The ogre offers Gnurl a small step ladder and gestures at the rather high bed. <span style="color: DimGray">"Mistress 'll like as not give you a cut rate if you fill the house at this late hour. 'sumin you don't make too much noise."</span></p></blockquote><p></p>
[QUOTE="Scotley, post: 5043938, member: 11520"] The boy very nearly falls off his stool at the sudden clatter and bombast. Scrambling to his feet he grabs a nearby torch from a bracket and stumbles over to the gate. Blinking he takes in the odd collection of fellows before him. [COLOR="Orange"]"You seek lodging? At this hour? Mistress doesn't take kindly to drunken revelers I can tell you. If you want to lodge here, you needs must stifle that racket. It is best not to wake the mistress. Have you any bags? A word of advice. Tip Crumpet, the bell boy, even if you don't..."[/COLOR] He produces a key and with clumsy hands eventually gets the gate open and ushers you into the courtyard. A brace of mules slumbers nearby in a lean to. From the back of a cart near the mules a huge figure climbs to his feet. The enormous fellow waddles over. Revealed in the lad's torch light is an ogre just clapping a ridiculously small red bellman's cap on his head. [COLOR="DimGray"]"I'll show you to your rooms,"[/COLOR] he announces in a deep voice as he motions you forward with a massive hand. The lad yawns and passes over his torch. [COLOR="Orange"]"Thanks Crumpet,"[/COLOR] he says has he turns to re-lock the gate and return to his stool. The ogre leads you deeper into the courtyard holding aloft the torch that looks more like a match in his hand. It soon becomes clear that there are two buildings on the lot, one a old but elegant three story house surrounded by a columned porch and topped with a widows walk. The other is a somewhat less refined rectangle with two floors. A narrow stair leads to the upper floor and a row of doors that open onto the walkway there. The lower floor also appears to be a row of four rooms each with its own door. The Ogre heads for the stair which creaks ominously under his bulk. [COLOR="DimGray"]"Lower rooms is all took tonight,"[/COLOR] he rumbles. [COLOR="DimGray"]"You want all four rooms up here?"[/COLOR] he asks. Glancing inside you see a spotless chamber simply furnished with a bed, nightstand, desk and chair. A lamp, turned as low as it will go, burns on the nightstand. The linens look freshly laundered and are turned down. A small stove at the foot of the bed is unlit on this warm night. The other rooms are similar. The ogre offers Gnurl a small step ladder and gestures at the rather high bed. [COLOR="DimGray"]"Mistress 'll like as not give you a cut rate if you fill the house at this late hour. 'sumin you don't make too much noise."[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Island Empire, Part IV To face the Lich
Top