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Isle of Dread - your experiences?
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<blockquote data-quote="zoroaster100" data-source="post: 1964030" data-attributes="member: 8538"><p>I DM'ed this one for my brother and cousin. We were all pretty young and somewhat immature at the time. My brother was playing a paladin for the first time. My cousin, playing a chaotic neutral elf fighter/magic-user. On the long sea journey to the Isle of Dread, my brother decided he didn't want to go there after all. My cousin decided to join forces with the buccaneers manning the ship to capture and hold the paladin prisoner until they got to the Isle. </p><p></p><p>The paladin, during his long days in the ship's hold, abandoned faith and turned to sheer lust for vengeance against the other player character. He ended up calling on the demon prince Pazuzeus and making a pact with him to set him free from his captivity in the hold in exchange for his eternal soul. </p><p></p><p>So much for paladinhood! </p><p></p><p>Once the now ex-paladin was free from the ship's hold, he negotiated a truce with the other player character until the got to the Isle, where with Pazuzeus's help, he led the whole crew into an ambush by demon-worshipping headhunters and himself turned on the elf who had imprisoned him and riduled him during his captivity. The ex-paladin was killed in the battle, and my brother had to roll up a new character to continue the adventure. I think we stopped playing after they had just finally started exploring the dungeon in the center of the Isle. </p><p></p><p>This is the first (and last) time I had to deal with players that turned on each other in the game, which of course generated much aggravation for all involved. I wasn't sure what to do with the situation and let it proceed, in part out of an immature "let's see what happens" attitude. We were probably in our mid-teens at the time. Anyway, I think it's a cool adventure as written, but our own issues obviously distracted us from enjoying the adventure the way it was meant to be played.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 1964030, member: 8538"] I DM'ed this one for my brother and cousin. We were all pretty young and somewhat immature at the time. My brother was playing a paladin for the first time. My cousin, playing a chaotic neutral elf fighter/magic-user. On the long sea journey to the Isle of Dread, my brother decided he didn't want to go there after all. My cousin decided to join forces with the buccaneers manning the ship to capture and hold the paladin prisoner until they got to the Isle. The paladin, during his long days in the ship's hold, abandoned faith and turned to sheer lust for vengeance against the other player character. He ended up calling on the demon prince Pazuzeus and making a pact with him to set him free from his captivity in the hold in exchange for his eternal soul. So much for paladinhood! Once the now ex-paladin was free from the ship's hold, he negotiated a truce with the other player character until the got to the Isle, where with Pazuzeus's help, he led the whole crew into an ambush by demon-worshipping headhunters and himself turned on the elf who had imprisoned him and riduled him during his captivity. The ex-paladin was killed in the battle, and my brother had to roll up a new character to continue the adventure. I think we stopped playing after they had just finally started exploring the dungeon in the center of the Isle. This is the first (and last) time I had to deal with players that turned on each other in the game, which of course generated much aggravation for all involved. I wasn't sure what to do with the situation and let it proceed, in part out of an immature "let's see what happens" attitude. We were probably in our mid-teens at the time. Anyway, I think it's a cool adventure as written, but our own issues obviously distracted us from enjoying the adventure the way it was meant to be played. [/QUOTE]
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