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Is'Merith - Campaign Thread
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<blockquote data-quote="Macv12" data-source="post: 6764319" data-attributes="member: 6801600"><p>Shen soon has all the bits separated out: the brain, the shovel-hands, a probable heart, stomach and contents, a couple bones. The usual suspects, mostly. She wipes the goo off her hands with sand and a rag, and puts the spare body parts off out-of-sight a bit.</p><p></p><p>"Hey, anyone wanna see what I'm lookin' at here? Glow-in-the-dark goblins ain't exactly my area of expertise."</p><p></p><p>[sblock="OOC"]If Shen notices anything significant, she'll point that out, but so far I'm not sure what she does or doesn't know. Otherwise not going to call out anyone in particular. Obviously Mina is exactly who she was thinking of when she went elsewhere to tear open the freshly dead enemy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=103591" target="_blank">Survival: 1D20+4 = [9]+4 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=103592" target="_blank">Nature: 1D20-1 = [12]-1 = 11</a>[/sblock]</p><p>[sblock="RE: Loot"]We could divide cash loot evenly, then figure a rough value for loot items, and let people "buy" those items by giving up some of their share of cash. This would equalize found loot with loot bought using found cash in town, but it's extra bookkeeping. Need/want also works, maybe like this:</p><p></p><p>- Magic studded leather with thieves guild markings: WANT</p><p>- Gold stuff: GIVE</p><p>- Elven shortsword: GIVE</p><p>- Thieves tools: GIVE</p><p>- Poisoners kit: GIVE</p><p>- Red potions: WANT (one)</p><p>- Clear liquid: ???</p><p>- Yellow liquid: ???</p><p>- Spiked shield: GIVE</p><p>- Armor: GIVE (no proficiency)</p><p></p><p>Any other ideas?</p><p>I would suggest we do this in the other thread though, in case we need to ask a bunch of questions and negotiate and such, so we don't inflate this one.[/sblock]</p></blockquote><p></p>
[QUOTE="Macv12, post: 6764319, member: 6801600"] Shen soon has all the bits separated out: the brain, the shovel-hands, a probable heart, stomach and contents, a couple bones. The usual suspects, mostly. She wipes the goo off her hands with sand and a rag, and puts the spare body parts off out-of-sight a bit. "Hey, anyone wanna see what I'm lookin' at here? Glow-in-the-dark goblins ain't exactly my area of expertise." [sblock="OOC"]If Shen notices anything significant, she'll point that out, but so far I'm not sure what she does or doesn't know. Otherwise not going to call out anyone in particular. Obviously Mina is exactly who she was thinking of when she went elsewhere to tear open the freshly dead enemy. :P [url=http://roll.coyotecode.net/lookup.php?rollid=103591]Survival: 1D20+4 = [9]+4 = 13[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=103592]Nature: 1D20-1 = [12]-1 = 11[/url][/sblock] [sblock="RE: Loot"]We could divide cash loot evenly, then figure a rough value for loot items, and let people "buy" those items by giving up some of their share of cash. This would equalize found loot with loot bought using found cash in town, but it's extra bookkeeping. Need/want also works, maybe like this: - Magic studded leather with thieves guild markings: WANT - Gold stuff: GIVE - Elven shortsword: GIVE - Thieves tools: GIVE - Poisoners kit: GIVE - Red potions: WANT (one) - Clear liquid: ??? - Yellow liquid: ??? - Spiked shield: GIVE - Armor: GIVE (no proficiency) Any other ideas? I would suggest we do this in the other thread though, in case we need to ask a bunch of questions and negotiate and such, so we don't inflate this one.[/sblock] [/QUOTE]
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