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Is'Merith - Campaign Thread
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<blockquote data-quote="Macv12" data-source="post: 6769808" data-attributes="member: 6801600"><p>"What'd you say?!" Shen shouts frantically in Tro'leera's direction. Her eyes are spinning in her head. All these goblins, and now the half-elf Guy's some goblin king or something, and Alejandro's shouting something and Isaac and Mina are stuck and Daedarai's giving orders and more goblins are climbing up and --</p><p></p><p>Okay, deep breath...this is why you're not in charge...it's out of your control. Don't think so much, just do.</p><p></p><p>[sblock="Rolls"]From my understanding of the lasso, throwing it at an ally should at least prevent them from getting any further from me (like, underground), unless someone beats me at Athletics or wastes an attack cutting the rope or something. I </p><p>may even have a chance to pull them out if necessary.</p><p> </p><p>If Mina or Isaac is still grappled by my turn, lasso them, and pull them out of the grapple if I can do that as part of the same action.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=104462" target="_blank">Improvised attack: 1D20+2 = [18]+2 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=104465" target="_blank">Athletics?: 1D20+4 = [20]+4 = 24</a></p><p>Critically yanked. The dice gods, they laugh.</p><p></p><p>Otherwise, halberd attack to keep our retreat clear, focusing on anything attacking Tro'leera.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=104469" target="_blank">Halberd attack: 1D20+4 = [17]+4 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=104470" target="_blank">Damage: 1D10+2 = [8]+2 = 10</a>[/sblock]</p><p></p><p></p><p></p><p>[sblock="Quick rundown on grapple"]Grapple only stops you from moving, nothing else. You can attack as normal. If the grappler and the target end up too far apart for the grapple to hold, it ends. One way you can do this is with a Shove attack. This replaces one of the attacks from your Attack action (but you only get one attack now, so basically you shove instead of attacking), and it's a contest of Strength (Athletics) checks that moves the target back 5ft if the shover wins. You'll be out of their reach then and the grapple will be canceled. Note that if you don't make a weapon attack on your action, you can't make a bonus action attack with TWF either.</p><p></p><p>All things considered you're likely to OHKO any of these goblins anyway, possibly two things with your two attacks, so I'd just behead them personally.[/sblock]</p></blockquote><p></p>
[QUOTE="Macv12, post: 6769808, member: 6801600"] "What'd you say?!" Shen shouts frantically in Tro'leera's direction. Her eyes are spinning in her head. All these goblins, and now the half-elf Guy's some goblin king or something, and Alejandro's shouting something and Isaac and Mina are stuck and Daedarai's giving orders and more goblins are climbing up and -- Okay, deep breath...this is why you're not in charge...it's out of your control. Don't think so much, just do. [sblock="Rolls"]From my understanding of the lasso, throwing it at an ally should at least prevent them from getting any further from me (like, underground), unless someone beats me at Athletics or wastes an attack cutting the rope or something. I may even have a chance to pull them out if necessary. If Mina or Isaac is still grappled by my turn, lasso them, and pull them out of the grapple if I can do that as part of the same action. [URL="http://roll.coyotecode.net/lookup.php?rollid=104462"]Improvised attack: 1D20+2 = [18]+2 = 20[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=104465"]Athletics?: 1D20+4 = [20]+4 = 24[/URL] Critically yanked. The dice gods, they laugh. Otherwise, halberd attack to keep our retreat clear, focusing on anything attacking Tro'leera. [URL="http://roll.coyotecode.net/lookup.php?rollid=104469"]Halberd attack: 1D20+4 = [17]+4 = 21[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=104470"]Damage: 1D10+2 = [8]+2 = 10[/URL][/sblock] [sblock="Quick rundown on grapple"]Grapple only stops you from moving, nothing else. You can attack as normal. If the grappler and the target end up too far apart for the grapple to hold, it ends. One way you can do this is with a Shove attack. This replaces one of the attacks from your Attack action (but you only get one attack now, so basically you shove instead of attacking), and it's a contest of Strength (Athletics) checks that moves the target back 5ft if the shover wins. You'll be out of their reach then and the grapple will be canceled. Note that if you don't make a weapon attack on your action, you can't make a bonus action attack with TWF either. All things considered you're likely to OHKO any of these goblins anyway, possibly two things with your two attacks, so I'd just behead them personally.[/sblock] [/QUOTE]
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