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Is'Merith - Campaign Thread
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<blockquote data-quote="Macv12" data-source="post: 6771218" data-attributes="member: 6801600"><p>Shen blushes slightly, despite everything. ("Get us out of here?" Me?) She's got that weightless feeling in her stomach, like when you're just sitting in a crowded bar thinking you're alone and then everyone throws you a surprise party and all eyes are on you suddenly. Sort of like that.</p><p></p><p>Gods. Damned if it doesn't hurt to care about something and watch it fade away...but damned if she can't stop caring. She clears her throat and nods sternly at Mina. 'It's out of your control' won't cut it. Even if it is true...everyone's depending on each other, and on Shen. There's one thing that is under her control: if she's not left in the sand, no one is.</p><p></p><p>That's one thing she took away from grunt work. The other was her halberd. The third thing was that snakes don't fight well headless, or...something close to that. Well her side's head had a huge snarling goblin on top of it, and the other guys' head was four heads that were all on their lonesome.</p><p></p><p>[sblock="OOC"]...wow. Didn't expect that much spellcasting punch, <em>definitely</em> didn't expect it from a goblin.</p><p></p><p>Okay, this might be crazy...but it would be fantastic if <s>Al</s> Han were wrecking magical goblin face/groin right now. Would it be possible to Ready an action to throw him as he moves past me, giving him at least 20ft (!) (yeah it's a lot) of extra movement to let him reach those caster guys and attack? The closest I can find to a rule on this is that I would have a 20/60 range using an improvised ranged weapon of Gnome. By my read I might have to back up 5ft or so to get in his move range, provoking OA; that's fine. Hopefully I don't eat a crit and end my turn early.</p><p></p><p>If not, first priority is to charge a roider next to Isaac or Daedarai, if one's still alive. (Again, fine if that provokes.)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=104633" target="_blank">Attack: 1D20+4 = [11]+4 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=104634" target="_blank">Damage: 1D10+2 = [6]+2 = 8</a></p><p></p><p>If I kill it, keep moving right up in the face of a caster.</p><p></p><p>Second priority if no one threatens them: rush the caster that shot me (assuming I only draw one OA from that movement) and attack.</p><p>Third priority if casters are gone: kill the gob next to me and call Han over with some slow-motion Saving Private Ryan-level drama.</p><p></p><p>One thing about this new ranger: really got no resources or special tricks in combat if I'm not hiding. Hopefully livens up with Spirit Companion.[/sblock]</p></blockquote><p></p>
[QUOTE="Macv12, post: 6771218, member: 6801600"] Shen blushes slightly, despite everything. ("Get us out of here?" Me?) She's got that weightless feeling in her stomach, like when you're just sitting in a crowded bar thinking you're alone and then everyone throws you a surprise party and all eyes are on you suddenly. Sort of like that. Gods. Damned if it doesn't hurt to care about something and watch it fade away...but damned if she can't stop caring. She clears her throat and nods sternly at Mina. 'It's out of your control' won't cut it. Even if it is true...everyone's depending on each other, and on Shen. There's one thing that is under her control: if she's not left in the sand, no one is. That's one thing she took away from grunt work. The other was her halberd. The third thing was that snakes don't fight well headless, or...something close to that. Well her side's head had a huge snarling goblin on top of it, and the other guys' head was four heads that were all on their lonesome. [sblock="OOC"]...wow. Didn't expect that much spellcasting punch, [I]definitely[/I] didn't expect it from a goblin. Okay, this might be crazy...but it would be fantastic if [s]Al[/s] Han were wrecking magical goblin face/groin right now. Would it be possible to Ready an action to throw him as he moves past me, giving him at least 20ft (!) (yeah it's a lot) of extra movement to let him reach those caster guys and attack? The closest I can find to a rule on this is that I would have a 20/60 range using an improvised ranged weapon of Gnome. By my read I might have to back up 5ft or so to get in his move range, provoking OA; that's fine. Hopefully I don't eat a crit and end my turn early. If not, first priority is to charge a roider next to Isaac or Daedarai, if one's still alive. (Again, fine if that provokes.) [URL="http://roll.coyotecode.net/lookup.php?rollid=104633"]Attack: 1D20+4 = [11]+4 = 15[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=104634"]Damage: 1D10+2 = [6]+2 = 8[/URL] If I kill it, keep moving right up in the face of a caster. Second priority if no one threatens them: rush the caster that shot me (assuming I only draw one OA from that movement) and attack. Third priority if casters are gone: kill the gob next to me and call Han over with some slow-motion Saving Private Ryan-level drama. One thing about this new ranger: really got no resources or special tricks in combat if I'm not hiding. Hopefully livens up with Spirit Companion.[/sblock] [/QUOTE]
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