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General Tabletop Discussion
*TTRPGs General
-Isms in Campaign Settings?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3061655" data-attributes="member: 7177"><p>What is your stance on -Isms, such as Racism and Sexim, on campaign settings? Is it something you would rather not deal with (especially if you or one of your players has suffered from you in the real world), or do you think they have their uses in designing a setting - either to make it more "realistic" or because it creates role-playing opportunities?</p><p></p><p>For example, I am currently developing a fantasy setting called <a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">Urbis</a>, which loosely parallels the 19th century in many respects. And I have decided that many societies, especially those based on Europe, are fairly sexist (if not quite as much as those of the real Victorian Age) - women are generally considered to be less intelligent or suitable for stenous and/or dangerous work. I think including Sexism provides for some interesting opportunities in setting design and adventures that equal opportunities for both genders wouldn't allow - but I can understand if people feel otherwise.</p><p></p><p>And then there is Call of Cthulhu. By default, it is set in the 1920s - a period where both Sexism <em>and</em> Racism are commonplace. Do game masters deempathize these aspects to allow for a wider range of character types, or do they leave it in to make the game more realistic?</p><p></p><p></p><p>What are your thoughts on these issues?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3061655, member: 7177"] What is your stance on -Isms, such as Racism and Sexim, on campaign settings? Is it something you would rather not deal with (especially if you or one of your players has suffered from you in the real world), or do you think they have their uses in designing a setting - either to make it more "realistic" or because it creates role-playing opportunities? For example, I am currently developing a fantasy setting called [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]Urbis[/URL], which loosely parallels the 19th century in many respects. And I have decided that many societies, especially those based on Europe, are fairly sexist (if not quite as much as those of the real Victorian Age) - women are generally considered to be less intelligent or suitable for stenous and/or dangerous work. I think including Sexism provides for some interesting opportunities in setting design and adventures that equal opportunities for both genders wouldn't allow - but I can understand if people feel otherwise. And then there is Call of Cthulhu. By default, it is set in the 1920s - a period where both Sexism [i]and[/i] Racism are commonplace. Do game masters deempathize these aspects to allow for a wider range of character types, or do they leave it in to make the game more realistic? What are your thoughts on these issues? [/QUOTE]
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