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<blockquote data-quote="Thornir Alekeg" data-source="post: 2103556" data-attributes="member: 15651"><p>My character may be a tactical expert - I am not.</p><p>My character may know every nuance of the spells he can cast - I do not.</p><p>My party may understand how to work their strengths and compensate for their weaknesses - my group may not.</p><p></p><p>If by drawing on the collective intelligence and wisdom present on these boards we end up with a fun, exciting game in which we learn more about what works well and what to avoid, is it cheating? I don't think so.</p><p></p><p>If we know the specifics of an upcoming fight and then stop or the night, I will have time to contemplate what can be done that my characters do not. If I take time to read through a bunch of spells, think of some tactics over a week or more that my character only has a few moments to think about, is it any different, simply because it is only my thoughts? </p><p></p><p>The only time I think it is cheating is in the case of a riddle and you find somone who has run into the same one and gives you the answer, or if you are running in a pre-written adventure and someone who has already gone through it tells you where to find the best loot, avoid traps etc. Of course for me that would also be spoiling the fun. </p><p></p><p>Remember, there are no future facts. Discussing tactics for a combat might increase your odds, but one bad assumption or misinterpretation of the situation, or one bad roll can blow all that discussion away. </p><p></p><p>I guess to me it all comes down to asking questions about something static - a riddle, where something is hidden, the underlying mystery - would be "cheating" in that it would be runing the challenge and the fun for everyone. Asking questions about a dynamic situation such as how to fight a certain type of creature is just another way of preparing. And don't forget, as we are seeing with Morrus's group: what is good for the goose is good for the gander.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2103556, member: 15651"] My character may be a tactical expert - I am not. My character may know every nuance of the spells he can cast - I do not. My party may understand how to work their strengths and compensate for their weaknesses - my group may not. If by drawing on the collective intelligence and wisdom present on these boards we end up with a fun, exciting game in which we learn more about what works well and what to avoid, is it cheating? I don't think so. If we know the specifics of an upcoming fight and then stop or the night, I will have time to contemplate what can be done that my characters do not. If I take time to read through a bunch of spells, think of some tactics over a week or more that my character only has a few moments to think about, is it any different, simply because it is only my thoughts? The only time I think it is cheating is in the case of a riddle and you find somone who has run into the same one and gives you the answer, or if you are running in a pre-written adventure and someone who has already gone through it tells you where to find the best loot, avoid traps etc. Of course for me that would also be spoiling the fun. Remember, there are no future facts. Discussing tactics for a combat might increase your odds, but one bad assumption or misinterpretation of the situation, or one bad roll can blow all that discussion away. I guess to me it all comes down to asking questions about something static - a riddle, where something is hidden, the underlying mystery - would be "cheating" in that it would be runing the challenge and the fun for everyone. Asking questions about a dynamic situation such as how to fight a certain type of creature is just another way of preparing. And don't forget, as we are seeing with Morrus's group: what is good for the goose is good for the gander. [/QUOTE]
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