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<blockquote data-quote="Harmon" data-source="post: 2106247" data-attributes="member: 24357"><p>Must be nice to be that confident. Wish I was even half that confident.</p><p></p><p>I have trouble buying the fact that any one I know can play a 20 Int (well aside from maybe one person) character and come even close to playing it right.</p><p></p><p>We play to be someone that we are not, someone that is more capable then we are or someone that is in a world that we can only imagine. I play my Wizard because he is more intelligent then I am, because he is more Cha and much Wiser then I am. When something comes up that I think he would simply snap his fingers on and say- "I have a plan," I should be able to do just that- unfortunately I have not the mental abilities to do that. Sorry, but I am not that able minded, and I know that I am not.</p><p></p><p>That is just mine opinion though, I see that you have yours and I accept that (and respect it).</p><p></p><p>One of my GMs has told me not to ask for assistance on EN in his campaigns and I will do so, however I will not stretch my stretch my character's Int above my own (thus the plans to play another wizard are being set aside). The other GM has made a number of points that I should ask for help, and until I hear otherwise I will continue to do so at whatever forum I can (more then likely here on EN for reasons I will not go into here).</p><p></p><p>With regards to puzzles. Our characters have been through more then a few challanges that required puzzles to be figured out. I do not bother with them, I suck at puzzles. My Int 20 Wiz should be pretty good at them but every single time that he has come up to them the Fighter/Barbarian in the group figured them out- why? Because his Player is smarter then I am, because he can figure them out. How should that be played? If that was written as a story why would the fighter/barb be the one to figure it out?</p></blockquote><p></p>
[QUOTE="Harmon, post: 2106247, member: 24357"] Must be nice to be that confident. Wish I was even half that confident. I have trouble buying the fact that any one I know can play a 20 Int (well aside from maybe one person) character and come even close to playing it right. We play to be someone that we are not, someone that is more capable then we are or someone that is in a world that we can only imagine. I play my Wizard because he is more intelligent then I am, because he is more Cha and much Wiser then I am. When something comes up that I think he would simply snap his fingers on and say- "I have a plan," I should be able to do just that- unfortunately I have not the mental abilities to do that. Sorry, but I am not that able minded, and I know that I am not. That is just mine opinion though, I see that you have yours and I accept that (and respect it). One of my GMs has told me not to ask for assistance on EN in his campaigns and I will do so, however I will not stretch my stretch my character's Int above my own (thus the plans to play another wizard are being set aside). The other GM has made a number of points that I should ask for help, and until I hear otherwise I will continue to do so at whatever forum I can (more then likely here on EN for reasons I will not go into here). With regards to puzzles. Our characters have been through more then a few challanges that required puzzles to be figured out. I do not bother with them, I suck at puzzles. My Int 20 Wiz should be pretty good at them but every single time that he has come up to them the Fighter/Barbarian in the group figured them out- why? Because his Player is smarter then I am, because he can figure them out. How should that be played? If that was written as a story why would the fighter/barb be the one to figure it out? [/QUOTE]
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