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Isn't Success in D&D Dependent Upon Murder?
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<blockquote data-quote="UnsocialEntity" data-source="post: 3578499" data-attributes="member: 52799"><p>Well one of the things most cultures do during war is find ways to dehumanize the enemy to make it seem like it's ok to kill them. Well D&D goes even one step further and makes the enemies literally not human.</p><p></p><p>D&D as presented by the "core rules" also has a pretty clear black and white good and evil system going for it, and most of the time you spend is killing creatures that are considered evil. Town hires you to clear out orcs that have been attacking them? An act of good and protection. BBEG is getting an artifact to rule the world? Time to protect the world through liberal amounts of killing! </p><p></p><p>If you're more curious about hobbies in general... well, I guess people just like having some sort of competition. Games like chess, while way more abstract, are basically about taking out your opponent. Video games, barring extremely rare exceptions (the sims i'm looking at you), involve problems and goals often with a good amount of death. People just seem to like to have challenges, and a way to achieve a goal. Sometimes those ways involve a hefty amount of violence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>As far as violence goes, well it's a part of mankind (wars) and animals (predator/prey, territorial/mating disputes, etc), so it shouldn't be too surprising if it gets emulated in an imaginary game.</p><p></p><p>That was pretty rambly, sorry if it hops from point to point a lot.</p></blockquote><p></p>
[QUOTE="UnsocialEntity, post: 3578499, member: 52799"] Well one of the things most cultures do during war is find ways to dehumanize the enemy to make it seem like it's ok to kill them. Well D&D goes even one step further and makes the enemies literally not human. D&D as presented by the "core rules" also has a pretty clear black and white good and evil system going for it, and most of the time you spend is killing creatures that are considered evil. Town hires you to clear out orcs that have been attacking them? An act of good and protection. BBEG is getting an artifact to rule the world? Time to protect the world through liberal amounts of killing! If you're more curious about hobbies in general... well, I guess people just like having some sort of competition. Games like chess, while way more abstract, are basically about taking out your opponent. Video games, barring extremely rare exceptions (the sims i'm looking at you), involve problems and goals often with a good amount of death. People just seem to like to have challenges, and a way to achieve a goal. Sometimes those ways involve a hefty amount of violence. :p As far as violence goes, well it's a part of mankind (wars) and animals (predator/prey, territorial/mating disputes, etc), so it shouldn't be too surprising if it gets emulated in an imaginary game. That was pretty rambly, sorry if it hops from point to point a lot. [/QUOTE]
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