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Isn't Success in D&D Dependent Upon Murder?
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<blockquote data-quote="Tonguez" data-source="post: 3578502" data-attributes="member: 1125"><p>During wartime soldiers kill others and there is usually some complex rationalisation to such killing so as to make it acceptable. This has been the case for as long as humans were able to rationalise such things</p><p></p><p>IMHO in DnD we play 'mecernaries' our PCs basically go out and fight the enemy in return for profit (be it pillage or payment). We rationalise that the enemy is an evil monster and thus killing it is 'doing good' and also monsters (like orcs) are not human and thus 'not us'.</p><p></p><p> </p><p></p><p>I susppose that when the conquistodors came to the New World they had a very similar attitude as did most of the colonial powers of the era and right up to the early part of last century. Genpcide is even easier when the enemy is a ravenous monster prone to acts of evil</p></blockquote><p></p>
[QUOTE="Tonguez, post: 3578502, member: 1125"] During wartime soldiers kill others and there is usually some complex rationalisation to such killing so as to make it acceptable. This has been the case for as long as humans were able to rationalise such things IMHO in DnD we play 'mecernaries' our PCs basically go out and fight the enemy in return for profit (be it pillage or payment). We rationalise that the enemy is an evil monster and thus killing it is 'doing good' and also monsters (like orcs) are not human and thus 'not us'. I susppose that when the conquistodors came to the New World they had a very similar attitude as did most of the colonial powers of the era and right up to the early part of last century. Genpcide is even easier when the enemy is a ravenous monster prone to acts of evil [/QUOTE]
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Isn't Success in D&D Dependent Upon Murder?
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