Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Isn't Success in D&D Dependent Upon Murder?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bento" data-source="post: 3578693" data-attributes="member: 36597"><p>The point the OP makes, players gain power through defeating (most probably "killing") foes, led me to look at other systems and how they reward players.</p><p></p><p>In my search True20 had the greatest appeal because players level up when the GM (DM) tells them to. The guideline for GMs is this levelling up taking place after the completion of an "adventure." So the emphasis for the GM to throw monsters/humanoids at the players to kill, for me at least, is greatly diminished. </p><p></p><p>When I used True20 to run an Asian-flavored adventure, the players were much more likely to take prisoners or incapacitate enemies without the coup de tat. Their focus was re-oriented from "killing and taking stuff" to resolving the situation. There were times they used force to defeat baddies, but during conflicts where the antagonists were "gray" rather than evil, the players always chose non-violence. There are other rules in True20 to get players to seek alternatives to violence - greater "lethality" during combat and fewer access to magical healing, but I think taking the need for killing to gain XP off the table helped focus them on the story.</p><p></p><p>A DM can always institute this "no levelling until I say so" rule, without playing with True20 rules. The players will probably grumble at first, but as long as you follow up with fewer meaningless slaughter encounters, and more story-based rewards, they may come to like it more.</p></blockquote><p></p>
[QUOTE="bento, post: 3578693, member: 36597"] The point the OP makes, players gain power through defeating (most probably "killing") foes, led me to look at other systems and how they reward players. In my search True20 had the greatest appeal because players level up when the GM (DM) tells them to. The guideline for GMs is this levelling up taking place after the completion of an "adventure." So the emphasis for the GM to throw monsters/humanoids at the players to kill, for me at least, is greatly diminished. When I used True20 to run an Asian-flavored adventure, the players were much more likely to take prisoners or incapacitate enemies without the coup de tat. Their focus was re-oriented from "killing and taking stuff" to resolving the situation. There were times they used force to defeat baddies, but during conflicts where the antagonists were "gray" rather than evil, the players always chose non-violence. There are other rules in True20 to get players to seek alternatives to violence - greater "lethality" during combat and fewer access to magical healing, but I think taking the need for killing to gain XP off the table helped focus them on the story. A DM can always institute this "no levelling until I say so" rule, without playing with True20 rules. The players will probably grumble at first, but as long as you follow up with fewer meaningless slaughter encounters, and more story-based rewards, they may come to like it more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Isn't Success in D&D Dependent Upon Murder?
Top