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General Tabletop Discussion
*TTRPGs General
Isn't Success in D&D Dependent Upon Murder?
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<blockquote data-quote="BlackMoria" data-source="post: 3578806" data-attributes="member: 424"><p>We are products of our societies. In western society, life is held in high regard, which is why murder is a heineous crime. But in other places in our world, life is not held in the same high regard, representing a different and contrasting mindset. And our world doesn't have monters.</p><p></p><p>Think on it a moment. A world full of monsters and dangerous, hungry ones to boot. I would think a mindset of 'kill first, ask questions later' would flourish and become the norm because hard experience has shown monster type X kills villagers so whenever monster type X is seen, it is kill or be killed. Then that extrapolates to the unknown - looks like a monster, acts like a monster, ergo, it is a monster. And since monsters have time and time again shown the reasons they are monsters and not Ewoks by their savagery and killing, it is easy to see how violence could become a fact of life.</p><p></p><p>In a fantasy world full of dangerous monsters, it is not murder.... it is called proactive self defence when you kill monsters. The fact that some monsters have treasure makes it profitable and hence, a lifestyle. It is called adventuring.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3578806, member: 424"] We are products of our societies. In western society, life is held in high regard, which is why murder is a heineous crime. But in other places in our world, life is not held in the same high regard, representing a different and contrasting mindset. And our world doesn't have monters. Think on it a moment. A world full of monsters and dangerous, hungry ones to boot. I would think a mindset of 'kill first, ask questions later' would flourish and become the norm because hard experience has shown monster type X kills villagers so whenever monster type X is seen, it is kill or be killed. Then that extrapolates to the unknown - looks like a monster, acts like a monster, ergo, it is a monster. And since monsters have time and time again shown the reasons they are monsters and not Ewoks by their savagery and killing, it is easy to see how violence could become a fact of life. In a fantasy world full of dangerous monsters, it is not murder.... it is called proactive self defence when you kill monsters. The fact that some monsters have treasure makes it profitable and hence, a lifestyle. It is called adventuring. [/QUOTE]
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Isn't Success in D&D Dependent Upon Murder?
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