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Isn't Success in D&D Dependent Upon Murder?
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<blockquote data-quote="evildmguy" data-source="post: 3579004" data-attributes="member: 6092"><p>While this was mentioned, I don't think it was emphasized enough. </p><p></p><p>In our 21st century morals, most people consider murder/killing bad. </p><p></p><p>However, we are trying to play a game that is supposed to be set in medieval times. And they had VERY different definitions of what was murder and what wasn't. The social classes at the top, in general, had no sense of the lower classes being equal and therefore deserving things. Some of them, especially the rulers, figured the lower classes had everything due to their leadership and it was their right to take ANYTHING away from them, even their life. They didn't have a morality as we did with regards to life. They probably justified it by saying they were sending them to heaven. </p><p></p><p>Slavery is another thing that was justified under the class system and that's not how we perceive it today. </p><p></p><p>Further, they had a MUCH different concept of justice. Justice was vengeance back then. It was what ever the wronged party could do to get back at the offending party. Various societies at times have tried to regulate this but it still came down to being strong enough to hold onto what you had and defending yourself against those that might be stronger. Many times, the code of laws justified going after vengeance. That IS how we got "an eye for an eye" after all. </p><p></p><p>That is so **ALIEN** to us, or at least to me. I don't have to carry a gun to protect myself. I don't have to worry about invasion. I don't have to worry about a monster coming to kill me. (Okay, I kinda do with some of those, but not to the extent that happened in the middle ages. And even then, being a white male saves me from a lot of our modern "monsters.") I have no idea what it is like to have to hunt/gather/plant food. </p><p></p><p>I think this is what has made some of the game systems out there so popular. DND gets rid of all of that with an absolute alignment system. If something is evil, in terms of alignment, it is acceptable to get rid of it. WW, then, with Vampire added shades of grey to the monsters for a different kind of game. Both enjoyable and for different reasons. </p><p></p><p>And, in any game, the point is to have fun. Perhaps the next game, you explore those themes. Again, though, I think DND makes it easy by making it more black and white but shades of grey are certainly possible. </p><p></p><p>As for "wired to kill" I read somewhere that in a study, it is actually hard for the normal person to kill. The reason a soldier gets the training he does is to overcome not wanting to kill. I hope that I, and all of you, don't have to face that type of situation. But for games? No problem. I can kill 'em in both RPGs and computer games and have no problems with my conscience! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Good discussion!</p><p></p><p>Take care.</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 3579004, member: 6092"] While this was mentioned, I don't think it was emphasized enough. In our 21st century morals, most people consider murder/killing bad. However, we are trying to play a game that is supposed to be set in medieval times. And they had VERY different definitions of what was murder and what wasn't. The social classes at the top, in general, had no sense of the lower classes being equal and therefore deserving things. Some of them, especially the rulers, figured the lower classes had everything due to their leadership and it was their right to take ANYTHING away from them, even their life. They didn't have a morality as we did with regards to life. They probably justified it by saying they were sending them to heaven. Slavery is another thing that was justified under the class system and that's not how we perceive it today. Further, they had a MUCH different concept of justice. Justice was vengeance back then. It was what ever the wronged party could do to get back at the offending party. Various societies at times have tried to regulate this but it still came down to being strong enough to hold onto what you had and defending yourself against those that might be stronger. Many times, the code of laws justified going after vengeance. That IS how we got "an eye for an eye" after all. That is so **ALIEN** to us, or at least to me. I don't have to carry a gun to protect myself. I don't have to worry about invasion. I don't have to worry about a monster coming to kill me. (Okay, I kinda do with some of those, but not to the extent that happened in the middle ages. And even then, being a white male saves me from a lot of our modern "monsters.") I have no idea what it is like to have to hunt/gather/plant food. I think this is what has made some of the game systems out there so popular. DND gets rid of all of that with an absolute alignment system. If something is evil, in terms of alignment, it is acceptable to get rid of it. WW, then, with Vampire added shades of grey to the monsters for a different kind of game. Both enjoyable and for different reasons. And, in any game, the point is to have fun. Perhaps the next game, you explore those themes. Again, though, I think DND makes it easy by making it more black and white but shades of grey are certainly possible. As for "wired to kill" I read somewhere that in a study, it is actually hard for the normal person to kill. The reason a soldier gets the training he does is to overcome not wanting to kill. I hope that I, and all of you, don't have to face that type of situation. But for games? No problem. I can kill 'em in both RPGs and computer games and have no problems with my conscience! :) Good discussion! Take care. edg [/QUOTE]
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