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Isn't Success in D&D Dependent Upon Murder?
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<blockquote data-quote="robberbaron" data-source="post: 3583468" data-attributes="member: 14771"><p>However you choose to justify it, PCs break and enter, TWOC, mug, blow the heck out of things and (generally) gratuitously kill things and take their stuff. Including the Good ones.</p><p></p><p>If you really want to play the alignment card, LG PCs wouldn't adventure, they would right wrongs. They wouldn't go into dungeons looking for treasure ('cos it probably belongs to someone), but they might go into one to rescue a lost child, for which they may expect a reward but not the entire contents of the dungeon. And they might pass on the reward if they are particularly virtuous.</p><p></p><p>D&D, as previously pointed out, is escapism. Characters kill things for a living which most people can't do in real life.</p><p>If you want realism open your front door and go for a wander.</p></blockquote><p></p>
[QUOTE="robberbaron, post: 3583468, member: 14771"] However you choose to justify it, PCs break and enter, TWOC, mug, blow the heck out of things and (generally) gratuitously kill things and take their stuff. Including the Good ones. If you really want to play the alignment card, LG PCs wouldn't adventure, they would right wrongs. They wouldn't go into dungeons looking for treasure ('cos it probably belongs to someone), but they might go into one to rescue a lost child, for which they may expect a reward but not the entire contents of the dungeon. And they might pass on the reward if they are particularly virtuous. D&D, as previously pointed out, is escapism. Characters kill things for a living which most people can't do in real life. If you want realism open your front door and go for a wander. [/QUOTE]
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