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ISO Feedback: Myconians (with 3.5e Stats!)
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<blockquote data-quote="_Michael_" data-source="post: 9801619" data-attributes="member: 7045276"><p>Awesome feedback.</p><p></p><p>The Trow section is actually below the myconids (next in line) but I have a write up for them in an earlier chapter that's with the other gnomes. I might have to split that chapter off a bit better, and use it to highlight the surface races, not all the races together. Then swap their order with the myconids. I'm using AP2, so this won't be as hard. Just have to modify the masters, I think. Keep the subterranean races split between evil or neutral ones in one chapter, and good ones in the next. </p><p></p><p>Then comes the Chthonian Meridian and Orphalis. I'm sort of envisioning an Edgar Rice Burroughs-style Pellucidar world, with the horizons curving upwards into the distance and reptilian overlords in an iron-age setting. I'm toying with the idea of making the Chthonian Meridian a natural anti-magic shell that turns the tables on high-powered mages who think they're going to be slick. Only psionics are likely to work, and since the Slivaask are the 8 foot tall draconian-like footmen of the larger overlords, things aren't exactly balanced in the favor of humanoids. lol However, it would make sense for the inner world to be a cache world for archmages forgotten about in the Age of Dreams, so there would like be some form of high-powered artifacts present. </p><p></p><p>The other problem is leaving gaps of white space if I do one monster per page, but that's where creative edits could come in, I guess, with larger quote blocks and excerpts from field journals, and the like. I do apoloize about the repetitive sections. I'm just trying to get everything thrown in without losing anything between transfering into an AP doc. I want this super information-dense with lots of hooks. </p><p></p><p>Off to make revisions!</p></blockquote><p></p>
[QUOTE="_Michael_, post: 9801619, member: 7045276"] Awesome feedback. The Trow section is actually below the myconids (next in line) but I have a write up for them in an earlier chapter that's with the other gnomes. I might have to split that chapter off a bit better, and use it to highlight the surface races, not all the races together. Then swap their order with the myconids. I'm using AP2, so this won't be as hard. Just have to modify the masters, I think. Keep the subterranean races split between evil or neutral ones in one chapter, and good ones in the next. Then comes the Chthonian Meridian and Orphalis. I'm sort of envisioning an Edgar Rice Burroughs-style Pellucidar world, with the horizons curving upwards into the distance and reptilian overlords in an iron-age setting. I'm toying with the idea of making the Chthonian Meridian a natural anti-magic shell that turns the tables on high-powered mages who think they're going to be slick. Only psionics are likely to work, and since the Slivaask are the 8 foot tall draconian-like footmen of the larger overlords, things aren't exactly balanced in the favor of humanoids. lol However, it would make sense for the inner world to be a cache world for archmages forgotten about in the Age of Dreams, so there would like be some form of high-powered artifacts present. The other problem is leaving gaps of white space if I do one monster per page, but that's where creative edits could come in, I guess, with larger quote blocks and excerpts from field journals, and the like. I do apoloize about the repetitive sections. I'm just trying to get everything thrown in without losing anything between transfering into an AP doc. I want this super information-dense with lots of hooks. Off to make revisions! [/QUOTE]
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