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ISO Help Designing A Nightmarish Creature
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<blockquote data-quote="_Michael_" data-source="post: 9530248" data-attributes="member: 7045276"><p>I appreciate the responses. Any ideas on the actual enthrallment special attack? Illithids have Extract or Mind Blast, and psionics and telepathy. The gloomfetches I'm sort of imagining like face-huggers where they take over feeding the host body, breathing for it, and using neurotoxins to control the thrall in addition to psionic domination through telepathy. The thrall basically sees through the eyes of the gloomfetch and becomes sort of a passenger. I'm not sure how to write that up, though. Obviously, there'd be a will save, and possibly a fortitude save, but likely at increasing penalties as the gloomfetch exerts more and more control, and the thrall loses more and more will to resist.</p><p></p><p></p><p></p><p>The gentler version of the illithids? Goodness, that would be disastrous for the surface world! lol</p><p></p><p>So far, I have it as:</p><p></p><p>Gloomfetch</p><p>Small Magical Beast</p><p>Hit Dice: 6d10+6 (51 hp)</p><p>Initiative: +5</p><p>Speed: 30 feet (6 squares), swim 60 feet</p><p>Armor Class:16 (+1 size, +2 natural armor), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +3/+6</p><p>Attack: Tentacle +6 (1d6+3)</p><p>Full Attack: 8 Tentacles +6 (1d6+3)</p><p>Space/Reach: 5 feet/5 feet</p><p>Special Attacks: Improved Grab, Constrict (1d6+3), Psionics, Symbiosis</p><p>Special Qualities: Darkvision 120 feet, Low-light vision, Frightful Presence, Telepathy 60 feet</p><p>Saves: Ref +2, Fort +3, Will +5</p><p>Abilities: Str 16, Dex 15, Con 12, Int 17, Wis 16, Cha 16 (was trying to lean more towards the illithid-tier with these)</p><p>Skills: Bluff +4, Concentration +6, Diplomacy +4, Hide +7, Intimidate +6, Knowledge (Arcana) +9, Listen +8, Move Silently +6, Sense Motive +8, Spellcraft +6, Spot +8, Swim +5</p><p>Feats: Combat Casting, Improved Grab, Improved Initiative</p><p>Environment: Underground</p><p>Organization: TBD</p><p>CR 8</p><p>Alignment: Lawful Evil</p><p><strong>Psionics (Sp):</strong> At will--<em>Charm Monster </em>(DC 17), <em>Detect Thoughts</em> (DC 15), <em>Hold Person</em> (DC 16), <em>Suggestion </em>(DC 16)</p><p><strong>Symbiosis (Ex):</strong> (Tentative) Upon successful grapple with 4 or more tentacles, the gloomfetch will attempt to envelop the creatures head, inserting a proboscis in the throat of the target to provide food and oxygen to the host body, as well as neurochemicals to condition it to symbiosis. The target makes a Fortitude save (DC 20 + gloomfetch's class levels) or the gloomfetch attaches and begins exerting control of the host body. The gloomfetch can then use the host's abilities and stats (modified where appropriate by the gloomfetch's own) to defend itself and can stay attached for a number of hours equal to its HD, which is usually long enough to get the new thrall into a secure location so that it may be taken prisoner and kept for future use. Once per day, the host may make a Fortitude save (DC 20 + gloomfetch's level + number of days the gloomfetch has been in symbiosis with the host) to resist and attempt to decouple from the gloomfetch. Thrall host bodies do not have this resistance as they are bred for use as hosts and double the number of hours a gloomfetch may be attached. Additionally, if a host manages to decouple but a number of weeks has passed equal to more than the Will save modifier, the host suffers from stockholm syndrome conditioning and will attempt to re-attach to a gloomfetch unless a successful Will save is made (DC 20 + creature's level + 5 x number of weeks possessed).</p><p></p><p>This is it so far. Might add a bit more and/or tweak it yet, pending feedback.</p><p></p><p>Again, appreciate the help. Any suggestions you can offer would be very useful.</p></blockquote><p></p>
[QUOTE="_Michael_, post: 9530248, member: 7045276"] I appreciate the responses. Any ideas on the actual enthrallment special attack? Illithids have Extract or Mind Blast, and psionics and telepathy. The gloomfetches I'm sort of imagining like face-huggers where they take over feeding the host body, breathing for it, and using neurotoxins to control the thrall in addition to psionic domination through telepathy. The thrall basically sees through the eyes of the gloomfetch and becomes sort of a passenger. I'm not sure how to write that up, though. Obviously, there'd be a will save, and possibly a fortitude save, but likely at increasing penalties as the gloomfetch exerts more and more control, and the thrall loses more and more will to resist. The gentler version of the illithids? Goodness, that would be disastrous for the surface world! lol So far, I have it as: Gloomfetch Small Magical Beast Hit Dice: 6d10+6 (51 hp) Initiative: +5 Speed: 30 feet (6 squares), swim 60 feet Armor Class:16 (+1 size, +2 natural armor), touch 13, flat-footed 13 Base Attack/Grapple: +3/+6 Attack: Tentacle +6 (1d6+3) Full Attack: 8 Tentacles +6 (1d6+3) Space/Reach: 5 feet/5 feet Special Attacks: Improved Grab, Constrict (1d6+3), Psionics, Symbiosis Special Qualities: Darkvision 120 feet, Low-light vision, Frightful Presence, Telepathy 60 feet Saves: Ref +2, Fort +3, Will +5 Abilities: Str 16, Dex 15, Con 12, Int 17, Wis 16, Cha 16 (was trying to lean more towards the illithid-tier with these) Skills: Bluff +4, Concentration +6, Diplomacy +4, Hide +7, Intimidate +6, Knowledge (Arcana) +9, Listen +8, Move Silently +6, Sense Motive +8, Spellcraft +6, Spot +8, Swim +5 Feats: Combat Casting, Improved Grab, Improved Initiative Environment: Underground Organization: TBD CR 8 Alignment: Lawful Evil [B]Psionics (Sp):[/B] At will--[I]Charm Monster [/I](DC 17), [I]Detect Thoughts[/I] (DC 15), [I]Hold Person[/I] (DC 16), [I]Suggestion [/I](DC 16) [B]Symbiosis (Ex):[/B] (Tentative) Upon successful grapple with 4 or more tentacles, the gloomfetch will attempt to envelop the creatures head, inserting a proboscis in the throat of the target to provide food and oxygen to the host body, as well as neurochemicals to condition it to symbiosis. The target makes a Fortitude save (DC 20 + gloomfetch's class levels) or the gloomfetch attaches and begins exerting control of the host body. The gloomfetch can then use the host's abilities and stats (modified where appropriate by the gloomfetch's own) to defend itself and can stay attached for a number of hours equal to its HD, which is usually long enough to get the new thrall into a secure location so that it may be taken prisoner and kept for future use. Once per day, the host may make a Fortitude save (DC 20 + gloomfetch's level + number of days the gloomfetch has been in symbiosis with the host) to resist and attempt to decouple from the gloomfetch. Thrall host bodies do not have this resistance as they are bred for use as hosts and double the number of hours a gloomfetch may be attached. Additionally, if a host manages to decouple but a number of weeks has passed equal to more than the Will save modifier, the host suffers from stockholm syndrome conditioning and will attempt to re-attach to a gloomfetch unless a successful Will save is made (DC 20 + creature's level + 5 x number of weeks possessed). This is it so far. Might add a bit more and/or tweak it yet, pending feedback. Again, appreciate the help. Any suggestions you can offer would be very useful. [/QUOTE]
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