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D&D Older Editions, OSR, & D&D Variants
ISO Help Designing A Nightmarish Creature
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<blockquote data-quote="_Michael_" data-source="post: 9534445" data-attributes="member: 7045276"><p>[ATTACH=full]389269[/ATTACH]</p><p><strong>Gloomfetch Thrall Template</strong></p><p>Gloomfetch Thrall is an acquired template that can be added to any humanoid or monstrous humanoid creature of Medium size (hereafter referred to as the base creature) when the gloomfetch has successfully enthralled the base creature and is attached.</p><p></p><p>A gloomfetch thrall uses all the gloomfetch’s statistics and special abilities excepted as noted here.</p><p><strong>Size and Type:</strong> The base creature’s type changes to Medium Humanoid Aberration (Amphibious) or Medium Monstrous Humanoid Aberration (Amphibious).</p><p><strong>Hit Dice:</strong> Increase all current and future Hit Dice by +1 hp per Gloomfetch’s HD</p><p><strong>Speed:</strong> Same as the base creature, but with Swim 20</p><p><strong>Armor Class: </strong>The base creature’s natural armor bonus increases by +1</p><p><strong>Attack and Full Attack:</strong> A gloomfetch gains all of the attacks and full attacks of the base creature, plus any attacks and full attacks of the gloomfetch’s class levels (except natural weapons), if any.</p><p><strong>Special Attacks: </strong>A gloomfetch thrall retains all the special attacks of the base creature, except those with save DCs based on Charisma, Wisdom, or Intelligence, and gains the Improved Grab and Psionics special attacks of the Gloomfetch.</p><p><strong>Special Qualities:</strong> A gloomfetch thrall retains all the special qualities of the base creature, and gains all of the special qualities of the gloomfetch.</p><p><strong>Abilities: </strong>The gloomfetch thrall retains the Strength and Dexterity bonuses of the base creature, but gains a +2 to its Constitution, and uses the Intelligence, Wisdom and Charisma of the gloomfetch.</p><p><strong>Skills: </strong>The gloomfetch thrall retains the skills of the base creature, and gains the skills of the gloomfetch. The skill bonuses are recalculated using the new abilities and ability adjustments listed above.</p><p><strong>Feats:</strong> The gloomfetch thrall retains all the feats of the base creature and gains the Improved Initiative and Skill Foclus (Concentration) feats, assuming the creature meets the prerequisites and doesn’t already have these feats.</p><p><strong>Environment:</strong> The gloomfetch thrall gains the subterranean type.</p><p><strong>Organization: </strong>Same as the gloomfetch.</p><p><strong>Treasure: </strong>Double standard.</p><p><strong>Alignment:</strong> Always Lawful Evil</p><p><strong>Advancement: </strong> By character class.</p><p><strong>Level Adjustment: </strong>Same as the gloomfetch +2.</p><p></p><p>Gloomfetch thralls are are always evil, which causes characters of certain classes to lose some class abilities, as noted in Chapter 3 of the <em>Player’s Handbook. </em>In addition, certain classes take additional penalties.</p><p><strong>Barbarians: </strong>Barbarians lose their Illiteracy, Rage, Uncanny Dodge, Improved Uncanny Dodge, Indomitable Will, Tireless Rage, and Mighty Rage, and cannot gain levels in Barbarian while enthralled.</p><p><strong>Bards:</strong> Bards lose all their mind-affecting abilities and special qualities, and cannot gain levels in Bard while enthralled.</p><p><strong>Clerics:</strong> Clerics loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He or she cannot thereafter gain levels as a cleric of that god until they atone (see the <em>atonement</em> spell description on page 201 in the <em>Player’s Handbook</em>).</p><p><strong>Druids: </strong>Druids lose all spells and druidic abilities (including his or her animal companion, but not including weapon, armor and shield proficiencies). He or she cannot thereafter gain levels as a druid until they atone (see the <em>atonement</em> spell description on page 201 in the <em>Player’s Handbook</em>). However, they lose their animal companions; the link between them is broken, and the companion shuns its former master. Another one can never be gained, even once freed because animals will always be uneasy around the druid, sensing the taint of the gloomfetch.</p><p><strong>Paladins:</strong> Paladins lose all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels of a paladin. He or she regains their abilities and advancements, but must atone for their violations. However, paladins do not lose the ability to ever regain levels in their class due to being enthralled because their acts are not their own. However, once freed, they may be able to atone (see the <em>atonement</em> spell description on page 201 in the <em>Player’s Handbook</em>), depending upon the deity at the GM’s discretion. However, they lose their paladin mounts; the link between them is broken, and the animal shuns its former master. Another one can never be gained, even once freed because animals will always be uneasy around the paladin, sensing the taint of the gloomfetch.</p><p><strong>Rangers: </strong>Rangers lose their divine spells and animal companions; the link between them is broken, and the companion shuns its former master. Another one can never be gained, even once freed because animals will always be uneasy around the ranger, sensing the taint of the gloomfetch.</p><p><strong>Sorcerers and WIzards: </strong>Gloomfetch thrall who are sorcerers and wizards retain their class abilities, but if a character has a familiar, the link between them is broken, and the familiar shuns its former companion. Another one can never be gained, even once freed because animals will always be uneasy around the sorcerer or wizard, sensing the taint of the gloomfetch.</p><p></p><p>I think I have the template figured out. How's this for a thrall? Even got some more artwork to go with it.</p></blockquote><p></p>
[QUOTE="_Michael_, post: 9534445, member: 7045276"] [ATTACH type="full" width="207px" alt="Unknown-205.jpg"]389269[/ATTACH] [B]Gloomfetch Thrall Template[/B] Gloomfetch Thrall is an acquired template that can be added to any humanoid or monstrous humanoid creature of Medium size (hereafter referred to as the base creature) when the gloomfetch has successfully enthralled the base creature and is attached. A gloomfetch thrall uses all the gloomfetch’s statistics and special abilities excepted as noted here. [B]Size and Type:[/B] The base creature’s type changes to Medium Humanoid Aberration (Amphibious) or Medium Monstrous Humanoid Aberration (Amphibious). [B]Hit Dice:[/B] Increase all current and future Hit Dice by +1 hp per Gloomfetch’s HD [B]Speed:[/B] Same as the base creature, but with Swim 20 [B]Armor Class: [/B]The base creature’s natural armor bonus increases by +1 [B]Attack and Full Attack:[/B] A gloomfetch gains all of the attacks and full attacks of the base creature, plus any attacks and full attacks of the gloomfetch’s class levels (except natural weapons), if any. [B]Special Attacks: [/B]A gloomfetch thrall retains all the special attacks of the base creature, except those with save DCs based on Charisma, Wisdom, or Intelligence, and gains the Improved Grab and Psionics special attacks of the Gloomfetch. [B]Special Qualities:[/B] A gloomfetch thrall retains all the special qualities of the base creature, and gains all of the special qualities of the gloomfetch. [B]Abilities: [/B]The gloomfetch thrall retains the Strength and Dexterity bonuses of the base creature, but gains a +2 to its Constitution, and uses the Intelligence, Wisdom and Charisma of the gloomfetch. [B]Skills: [/B]The gloomfetch thrall retains the skills of the base creature, and gains the skills of the gloomfetch. The skill bonuses are recalculated using the new abilities and ability adjustments listed above. [B]Feats:[/B] The gloomfetch thrall retains all the feats of the base creature and gains the Improved Initiative and Skill Foclus (Concentration) feats, assuming the creature meets the prerequisites and doesn’t already have these feats. [B]Environment:[/B] The gloomfetch thrall gains the subterranean type. [B]Organization: [/B]Same as the gloomfetch. [B]Treasure: [/B]Double standard. [B]Alignment:[/B] Always Lawful Evil [B]Advancement: [/B] By character class. [B]Level Adjustment: [/B]Same as the gloomfetch +2. Gloomfetch thralls are are always evil, which causes characters of certain classes to lose some class abilities, as noted in Chapter 3 of the [I]Player’s Handbook. [/I]In addition, certain classes take additional penalties. [B]Barbarians: [/B]Barbarians lose their Illiteracy, Rage, Uncanny Dodge, Improved Uncanny Dodge, Indomitable Will, Tireless Rage, and Mighty Rage, and cannot gain levels in Barbarian while enthralled. [B]Bards:[/B] Bards lose all their mind-affecting abilities and special qualities, and cannot gain levels in Bard while enthralled. [B]Clerics:[/B] Clerics loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He or she cannot thereafter gain levels as a cleric of that god until they atone (see the [I]atonement[/I] spell description on page 201 in the [I]Player’s Handbook[/I]). [B]Druids: [/B]Druids lose all spells and druidic abilities (including his or her animal companion, but not including weapon, armor and shield proficiencies). He or she cannot thereafter gain levels as a druid until they atone (see the [I]atonement[/I] spell description on page 201 in the [I]Player’s Handbook[/I]). However, they lose their animal companions; the link between them is broken, and the companion shuns its former master. Another one can never be gained, even once freed because animals will always be uneasy around the druid, sensing the taint of the gloomfetch. [B]Paladins:[/B] Paladins lose all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels of a paladin. He or she regains their abilities and advancements, but must atone for their violations. However, paladins do not lose the ability to ever regain levels in their class due to being enthralled because their acts are not their own. However, once freed, they may be able to atone (see the [I]atonement[/I] spell description on page 201 in the [I]Player’s Handbook[/I]), depending upon the deity at the GM’s discretion. However, they lose their paladin mounts; the link between them is broken, and the animal shuns its former master. Another one can never be gained, even once freed because animals will always be uneasy around the paladin, sensing the taint of the gloomfetch. [B]Rangers: [/B]Rangers lose their divine spells and animal companions; the link between them is broken, and the companion shuns its former master. Another one can never be gained, even once freed because animals will always be uneasy around the ranger, sensing the taint of the gloomfetch. [B]Sorcerers and WIzards: [/B]Gloomfetch thrall who are sorcerers and wizards retain their class abilities, but if a character has a familiar, the link between them is broken, and the familiar shuns its former companion. Another one can never be gained, even once freed because animals will always be uneasy around the sorcerer or wizard, sensing the taint of the gloomfetch. I think I have the template figured out. How's this for a thrall? Even got some more artwork to go with it. [/QUOTE]
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