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ISO Sources: New Uses For Old Skills
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<blockquote data-quote="Alzrius" data-source="post: 9603394" data-attributes="member: 8461"><p>I haven't picked this one up myself, but there's apparently some new uses for existing skills in Purple Duck Games' <a href="https://legacy.drivethrurpg.com/product/109464/Ploys-and-Plots-A-Skill-and-Feat-Collection-PFRPG?affiliate_id=820" target="_blank"><em>Ploys and Plots: A Skill and Feat Collection</em></a> (affiliate link), as per this part of Endzeitgeist's review:</p><p></p><p><em>"This collection offers us first of all new skill uses: You may now use the bluff-skill to fast-talk yourself out of combat, feign injuries or deliver quick secret messages. You may also intimidate foes at massive penalties in a couple of rounds or even as a full round action. Perception-rules to use the skill to listen underwater, soil or pinpoint sounds also serve to enhance the skill - especially useful when using the revised Stealth-rules from Drop Dead Studios' Rogue Glory-supplement. Via Sense Motive, you can quickly scan for enchantments or analyze your foes, though the latter hits one of my pet-peeves and does not provide abstract information, but rather precise BAB, feats etc. - and metagamey information like that is banned in my game. Via Sleight of Hand, you may now conceal held items or steal items usually too large to steal or secretly store items. In a nice display of awareness, none of these skill-uses overlap with the ones provided in Rite Publishing's by now legendary "101 New Skill Uses"."</em></p></blockquote><p></p>
[QUOTE="Alzrius, post: 9603394, member: 8461"] I haven't picked this one up myself, but there's apparently some new uses for existing skills in Purple Duck Games' [url=https://legacy.drivethrurpg.com/product/109464/Ploys-and-Plots-A-Skill-and-Feat-Collection-PFRPG?affiliate_id=820][i]Ploys and Plots: A Skill and Feat Collection[/i][/url] (affiliate link), as per this part of Endzeitgeist's review: [i]"This collection offers us first of all new skill uses: You may now use the bluff-skill to fast-talk yourself out of combat, feign injuries or deliver quick secret messages. You may also intimidate foes at massive penalties in a couple of rounds or even as a full round action. Perception-rules to use the skill to listen underwater, soil or pinpoint sounds also serve to enhance the skill - especially useful when using the revised Stealth-rules from Drop Dead Studios' Rogue Glory-supplement. Via Sense Motive, you can quickly scan for enchantments or analyze your foes, though the latter hits one of my pet-peeves and does not provide abstract information, but rather precise BAB, feats etc. - and metagamey information like that is banned in my game. Via Sleight of Hand, you may now conceal held items or steal items usually too large to steal or secretly store items. In a nice display of awareness, none of these skill-uses overlap with the ones provided in Rite Publishing's by now legendary "101 New Skill Uses"."[/i] [/QUOTE]
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