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Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?
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<blockquote data-quote="WOLead" data-source="post: 5493726" data-attributes="member: 65571"><p>For me, it depends on what I am playing. Literally. The following is how I have played the classes.</p><p></p><p>Shaman|Psion hybrid? Thats a Neuter and have the rest of the party ignore. Static Mote + Spirit Companion(And its OA) allow me to stall at least one creature indefinitely, rendering it mostly harmless. Really shined in this capacity in splitting a two elite + minions/standards encounter, by stalling the harder hitting elite completely until the rest of the monsters were cleaned up. I ended up bloodied from the fight, from repeated Spirit Companion destruction. Considering just how MUCH damage it was dishing out each hit, we all breathed a sigh of relief as it destroyed the Spirit Companion instead of smashing us.</p><p></p><p>Druid? Isolate and kill. Grasping Claws, Savage Rend, and Grasping Tide as at-wills just simply helps in this. Grasping Claws to keep a creature from escaping. Savage Rend to move it away from its allies and where I can freely attack it. Grasping Tide to hit a group and stall them over and over.</p><p></p><p>Warlock? My current Con/Int Sorcerer-king Warlock favors more towards a "Isolate, Neuter, then Kill" approach. It doesn't join in the focus fire of my current party, preferring to dive behind the enemy and hit the dangerous targets while drawing their attention. Isolate with forced movement, driving it away from the enemy's allys with Eldritch Strike + Staggering Longsword. Neuter with self-defense boosts from Shadow Walk, Armor of Dark Majesty, Cloak of Translocation, and staying adjacent to threaten with OAs that slide. Then just simply wail on it till it dies. Its not as powerful of an isolate or neuter as a purely focused one, but it works.</p><p>-Slowly, ever so slowly, I'm getting my allies used to this. That way they don't keep rushing after me and focus firing on my target. The Defender of the group is the hardest to prevent trying to rush after me in the "danger" spot. I've had to initially throw extra monsters her way, to keep her busy so it doesn't go after the party squishies. It was fun though, when the monster with vs. Reflex MBA tried to go up against me. The Warden would have been auto-hit almost. My Warlock though...well after all the bonuses, its Reflex defense was higher then the Warden's AC. DM ran the poor thing panicking, trying to hit me as I chased it all over.</p><p></p><p>Swordmage or Swordmage-hybrid? Thats a definite case of Neuter and Ignore. Allies focus-fire on the Neutered target, while the Swordmage or Swordmage-hybrid moves after a new target to distract.</p><p></p><p>Avenger? Pursuit Avenger I play similar to how I play my current Warlock with its "Isolate, Neuter, and Kill" approach. Retribution Avengers though doesn't bother with the tactics, as it doesn't gain the benefits.</p><p></p><p>The rest of the classes I've played, (Warlord, Runepriest, etc.), ignore the tactics completely. Instead, they go towards focus fire, healing, and other parts of the group tactics. Of course those classes weren't secondary Controller, so they didn't matter anyways.</p></blockquote><p></p>
[QUOTE="WOLead, post: 5493726, member: 65571"] For me, it depends on what I am playing. Literally. The following is how I have played the classes. Shaman|Psion hybrid? Thats a Neuter and have the rest of the party ignore. Static Mote + Spirit Companion(And its OA) allow me to stall at least one creature indefinitely, rendering it mostly harmless. Really shined in this capacity in splitting a two elite + minions/standards encounter, by stalling the harder hitting elite completely until the rest of the monsters were cleaned up. I ended up bloodied from the fight, from repeated Spirit Companion destruction. Considering just how MUCH damage it was dishing out each hit, we all breathed a sigh of relief as it destroyed the Spirit Companion instead of smashing us. Druid? Isolate and kill. Grasping Claws, Savage Rend, and Grasping Tide as at-wills just simply helps in this. Grasping Claws to keep a creature from escaping. Savage Rend to move it away from its allies and where I can freely attack it. Grasping Tide to hit a group and stall them over and over. Warlock? My current Con/Int Sorcerer-king Warlock favors more towards a "Isolate, Neuter, then Kill" approach. It doesn't join in the focus fire of my current party, preferring to dive behind the enemy and hit the dangerous targets while drawing their attention. Isolate with forced movement, driving it away from the enemy's allys with Eldritch Strike + Staggering Longsword. Neuter with self-defense boosts from Shadow Walk, Armor of Dark Majesty, Cloak of Translocation, and staying adjacent to threaten with OAs that slide. Then just simply wail on it till it dies. Its not as powerful of an isolate or neuter as a purely focused one, but it works. -Slowly, ever so slowly, I'm getting my allies used to this. That way they don't keep rushing after me and focus firing on my target. The Defender of the group is the hardest to prevent trying to rush after me in the "danger" spot. I've had to initially throw extra monsters her way, to keep her busy so it doesn't go after the party squishies. It was fun though, when the monster with vs. Reflex MBA tried to go up against me. The Warden would have been auto-hit almost. My Warlock though...well after all the bonuses, its Reflex defense was higher then the Warden's AC. DM ran the poor thing panicking, trying to hit me as I chased it all over. Swordmage or Swordmage-hybrid? Thats a definite case of Neuter and Ignore. Allies focus-fire on the Neutered target, while the Swordmage or Swordmage-hybrid moves after a new target to distract. Avenger? Pursuit Avenger I play similar to how I play my current Warlock with its "Isolate, Neuter, and Kill" approach. Retribution Avengers though doesn't bother with the tactics, as it doesn't gain the benefits. The rest of the classes I've played, (Warlord, Runepriest, etc.), ignore the tactics completely. Instead, they go towards focus fire, healing, and other parts of the group tactics. Of course those classes weren't secondary Controller, so they didn't matter anyways. [/QUOTE]
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