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General Tabletop Discussion
*Pathfinder & Starfinder
Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?
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<blockquote data-quote="WOLead" data-source="post: 5494253" data-attributes="member: 65571"><p>I know, not fool-proof but worked rather well as one of the main tactics for the build.</p><p></p><p>1) Shift + Run was considered a win for me, especially as I could just simply setup the situation again at the new spot and allies could walk away form the creature due to its -5 penalty.</p><p>Though, setting the SCompanion above the creature prevented the normal Shift from allowing it to get away.</p><p></p><p>2) On readying a charge? Rules Compendium states that "If a creature readies an action that normally triggers opportunity actions, it triggers them twice: when it readies the action and when it takes the action." So it readies the charge, provokes the OA on its turn while slowed, gets knocked prone if hit, then provokes another OA if it tries to crawl-charge on at half its speed.</p><p>So it too must Shift out of the threatened area, then Ready but again placing the S.Companion above doesn't allow that with the normal Shift 1.</p><p></p><p>For anything that has moves/powers to Shift/Teleport/Move out of the mess? Spirit Infusion(For helping with Focus Fire) and Force Hammer(Group or overly-mobile creature) was the alternate At-Will choices for that.</p><p></p><p>As for killing things as fast as possible? Works. Just when there are two or more such targets on the map, delaying one/two/more of the dangerous monsters while the rest of the party NOVAs one at a time with focus fire helps a lot. Even if its just for one or two turns.</p></blockquote><p></p>
[QUOTE="WOLead, post: 5494253, member: 65571"] I know, not fool-proof but worked rather well as one of the main tactics for the build. 1) Shift + Run was considered a win for me, especially as I could just simply setup the situation again at the new spot and allies could walk away form the creature due to its -5 penalty. Though, setting the SCompanion above the creature prevented the normal Shift from allowing it to get away. 2) On readying a charge? Rules Compendium states that "If a creature readies an action that normally triggers opportunity actions, it triggers them twice: when it readies the action and when it takes the action." So it readies the charge, provokes the OA on its turn while slowed, gets knocked prone if hit, then provokes another OA if it tries to crawl-charge on at half its speed. So it too must Shift out of the threatened area, then Ready but again placing the S.Companion above doesn't allow that with the normal Shift 1. For anything that has moves/powers to Shift/Teleport/Move out of the mess? Spirit Infusion(For helping with Focus Fire) and Force Hammer(Group or overly-mobile creature) was the alternate At-Will choices for that. As for killing things as fast as possible? Works. Just when there are two or more such targets on the map, delaying one/two/more of the dangerous monsters while the rest of the party NOVAs one at a time with focus fire helps a lot. Even if its just for one or two turns. [/QUOTE]
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Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?
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