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General Tabletop Discussion
*Pathfinder & Starfinder
Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?
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<blockquote data-quote="keterys" data-source="post: 5495179" data-attributes="member: 43019"><p>Yeah, it's actually an interesting change in many ways - getting 2 OAs for the same action is odd. I'm wondering if it was done to stop someone from readying an action for someone's turn to avoid OAs and combat challenges and such (in which case, I think it's a poorly done fix)... it also makes me wonder about readying actions that could, but don't necessarily, provoke.</p><p></p><p>Say you ready a deft strike for "whenever I can attack anyone other than the spirit companion". Deft Strike doesn't provoke unless you move. You could easily have that power not provoke later, though it's likely to do so unless someone else moves adjacent.</p><p></p><p>Or say a creature had a trait "Unfettered Mobility: So long as this creature is not slowed, its movement does not provoke opportunity attacks." and it readies to charge when it's not slowed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhow, I find it interesting, I'm not disputing the tactic works - I was just genuinely baffled how it could work effectively, and then found out.</p><p></p><p>Well... I actually don't think it was ever broken. No rule actually allows you to do it, so I don't think it actually can happen. People who like it working that way point out that no rule disallows you from doing it. Both have a point, but I feel strongly that the game only barely supports 3D at all, and certainly didn't think that much about spirit companions.</p></blockquote><p></p>
[QUOTE="keterys, post: 5495179, member: 43019"] Yeah, it's actually an interesting change in many ways - getting 2 OAs for the same action is odd. I'm wondering if it was done to stop someone from readying an action for someone's turn to avoid OAs and combat challenges and such (in which case, I think it's a poorly done fix)... it also makes me wonder about readying actions that could, but don't necessarily, provoke. Say you ready a deft strike for "whenever I can attack anyone other than the spirit companion". Deft Strike doesn't provoke unless you move. You could easily have that power not provoke later, though it's likely to do so unless someone else moves adjacent. Or say a creature had a trait "Unfettered Mobility: So long as this creature is not slowed, its movement does not provoke opportunity attacks." and it readies to charge when it's not slowed. :) Anyhow, I find it interesting, I'm not disputing the tactic works - I was just genuinely baffled how it could work effectively, and then found out. Well... I actually don't think it was ever broken. No rule actually allows you to do it, so I don't think it actually can happen. People who like it working that way point out that no rule disallows you from doing it. Both have a point, but I feel strongly that the game only barely supports 3D at all, and certainly didn't think that much about spirit companions. [/QUOTE]
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Isolate and Kill vs. Neuter and Ignore: Which Control tactic do you prefer?
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