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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Issue #25 includes something unexpected!
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<blockquote data-quote="Savannah Broadway" data-source="post: 9283896" data-attributes="member: 7035188"><p><span style="font-size: 22px">[ATTACH=full]350337[/ATTACH]</span></p><p><span style="font-size: 22px"></span></p><p><span style="font-size: 22px">The latest issue of the <em>Gate Pass Gazette</em>, the official magazine of <em>Level Up: Advanced 5th Edition</em>, has arrived! You can check it out on Patreon <a href="https://www.patreon.com/posts/issue-25-99936625?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link" target="_blank">here</a>.</span></p><h3><strong>Expected, Unexpected, Bizarre: Artificer Archetypes</strong></h3><p>Most classes have room in them for character concepts that might not be obvious at a glance; this article introduces three archetypes that will challenge your expectations of what it means to be an artificer. The Wandmaker is relatively normal, an artisan of wands. The Arcano-Pugilist stretches artificery a little, allowing artificers to bloody their knuckles. But the Botanotechnitian pushes the craft to its conceptual limits, entirely replacing technology with mystical flora. By David “Boo” Ludlow.</p><h3><strong>Cultural Gear: No Place Like Home</strong></h3><p>The third installment of the Cultural Gear articles that started with “Well Equipped: Cultural Gear” in <em><strong>Gate Pass Gazette #19</strong></em>, this collection of equipment is tied to especially settled groups: the collegiate, imperial, settler, and villager cultures. Detailed here are the items that help settled peoples keep homes sweet and societies civil. By Peter N Martin.</p><h3><strong>Villain Spotlight: Everficer and Direnaut</strong></h3><p>Aged sorcerers and wizened psychics know to fear the lumbering tremorous footfalls of the Direnaut, but not out of fear of the walking monolith. They tremble instead knowing it is the companion of the Everficer—and a visit from her rarely ends well. By Mike Myler.</p><h3><strong>Year of Celebration: Spring Holy Days</strong></h3><p>With winter finished and new growth on every side, spring is a time of hope and excitement and many celebrations are held during this season, some with eyes forward to the year ahead while others feed on the relief of surviving another winter.</p><p>Spring Holy Days provides a collection of festivals and revels for your games that add exciting details and new options to settlements and communities and make your players’ visits to town more memorable. By Marc Kenobi</p><p></p><p>Art by Fabian Parente</p></blockquote><p></p>
[QUOTE="Savannah Broadway, post: 9283896, member: 7035188"] [SIZE=6][ATTACH type="full"]350337[/ATTACH] The latest issue of the [I]Gate Pass Gazette[/I], the official magazine of [I]Level Up: Advanced 5th Edition[/I], has arrived! You can check it out on Patreon [URL='https://www.patreon.com/posts/issue-25-99936625?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link']here[/URL].[/SIZE] [HEADING=2][B]Expected, Unexpected, Bizarre: Artificer Archetypes[/B][/HEADING] Most classes have room in them for character concepts that might not be obvious at a glance; this article introduces three archetypes that will challenge your expectations of what it means to be an artificer. The Wandmaker is relatively normal, an artisan of wands. The Arcano-Pugilist stretches artificery a little, allowing artificers to bloody their knuckles. But the Botanotechnitian pushes the craft to its conceptual limits, entirely replacing technology with mystical flora. By David “Boo” Ludlow. [HEADING=2][B]Cultural Gear: No Place Like Home[/B][/HEADING] The third installment of the Cultural Gear articles that started with “Well Equipped: Cultural Gear” in [I][B]Gate Pass Gazette #19[/B][/I], this collection of equipment is tied to especially settled groups: the collegiate, imperial, settler, and villager cultures. Detailed here are the items that help settled peoples keep homes sweet and societies civil. By Peter N Martin. [HEADING=2][B]Villain Spotlight: Everficer and Direnaut[/B][/HEADING] Aged sorcerers and wizened psychics know to fear the lumbering tremorous footfalls of the Direnaut, but not out of fear of the walking monolith. They tremble instead knowing it is the companion of the Everficer—and a visit from her rarely ends well. By Mike Myler. [HEADING=2][B]Year of Celebration: Spring Holy Days[/B][/HEADING] With winter finished and new growth on every side, spring is a time of hope and excitement and many celebrations are held during this season, some with eyes forward to the year ahead while others feed on the relief of surviving another winter. Spring Holy Days provides a collection of festivals and revels for your games that add exciting details and new options to settlements and communities and make your players’ visits to town more memorable. By Marc Kenobi Art by Fabian Parente [/QUOTE]
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Issue #25 includes something unexpected!
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