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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Issue #37 has taken the stage!
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<blockquote data-quote="Savannah Broadway" data-source="post: 9607729" data-attributes="member: 7035188"><p><h3>[ATTACH=full]399031[/ATTACH]The latest issue of the <em>Gate Pass Gazette</em>, the official magazine of <em>Level Up: Advanced 5th Edition</em>, has entered stage left!</h3><p><strong>You can check it out on Patreon <a href="https://www.patreon.com/c/gatepass" target="_blank">here</a>.</strong></p><p><strong>See any errors? Please fill out this <a href="https://docs.google.com/forms/d/e/1FAIpQLSdB6AJMrGRJLO0369RDKokQFyRcxDVQJxoIKhS365o8sM35Lg/viewform" target="_blank">form</a>.</strong></p><h3><strong>Song and Dance: Bard Spells of Sound and Movement</strong></h3><p>Bards harness the magic intrinsic in artistry, culture, and expression, and there are few art forms that capture this ancient power so well as music and dance. In honor of this deep connection, the following article presents bard spells of the movement and sound schools, allowing these creative casters to express their connection to this font of power even more directly. These spells should be of particular interest to bards who prefer the percussion and strings art specialties, which rely on the sound and movement schools respectively. By Clarke Peterson.</p><p></p><h3><strong>Cultural Gear: Down and Out</strong></h3><p>This article looks at three cultures marked by hardship and outsider status—the Forgotten Folx, Forsaken, and Tunnel Halfling cultures—and the equipment they have crafted to suit their unique needs and circumstances. By Peter N Martin.</p><p></p><h3><strong>Even More Peculiar Plants</strong></h3><p>The world of plants and fungi is a wild and wonderful place, full of characteristics that can help or harm, provided you know what to look for. Some are truly magical, some are mundane but serve as warnings about supernatural creatures, and some pose a genuine threat themselves Each of these fantastical flora are designed to be dropped into any campaign to provide Narrators with added environmental flavor, whimsical additions to exploration challenges, or merely a way to reward player curiosity and interaction with the world. By Jessy Mullins.</p><p></p><h3><strong>Natural Engineers: The Thump-Tail Heritage</strong></h3><p>The cheerful, strong, beaver-like thump-tail is a common sight along streams, marshes, rivers, and lakes alike. This article presents the thump-tail heritage, as well as a related culture and its cultural gear. By Laurel Sheffield</p><p></p><p>Art by Julio Rocha</p></blockquote><p></p>
[QUOTE="Savannah Broadway, post: 9607729, member: 7035188"] [HEADING=2][ATTACH type="full" alt="1741456303299.jpeg"]399031[/ATTACH]The latest issue of the [I]Gate Pass Gazette[/I], the official magazine of [I]Level Up: Advanced 5th Edition[/I], has entered stage left![/HEADING] [B]You can check it out on Patreon [URL='https://www.patreon.com/c/gatepass']here[/URL]. See any errors? Please fill out this [URL='https://docs.google.com/forms/d/e/1FAIpQLSdB6AJMrGRJLO0369RDKokQFyRcxDVQJxoIKhS365o8sM35Lg/viewform']form[/URL].[/B] [HEADING=2][B]Song and Dance: Bard Spells of Sound and Movement[/B][/HEADING] Bards harness the magic intrinsic in artistry, culture, and expression, and there are few art forms that capture this ancient power so well as music and dance. In honor of this deep connection, the following article presents bard spells of the movement and sound schools, allowing these creative casters to express their connection to this font of power even more directly. These spells should be of particular interest to bards who prefer the percussion and strings art specialties, which rely on the sound and movement schools respectively. By Clarke Peterson. [HEADING=2][B]Cultural Gear: Down and Out[/B][/HEADING] This article looks at three cultures marked by hardship and outsider status—the Forgotten Folx, Forsaken, and Tunnel Halfling cultures—and the equipment they have crafted to suit their unique needs and circumstances. By Peter N Martin. [HEADING=2][B]Even More Peculiar Plants[/B][/HEADING] The world of plants and fungi is a wild and wonderful place, full of characteristics that can help or harm, provided you know what to look for. Some are truly magical, some are mundane but serve as warnings about supernatural creatures, and some pose a genuine threat themselves Each of these fantastical flora are designed to be dropped into any campaign to provide Narrators with added environmental flavor, whimsical additions to exploration challenges, or merely a way to reward player curiosity and interaction with the world. By Jessy Mullins. [HEADING=2][B]Natural Engineers: The Thump-Tail Heritage[/B][/HEADING] The cheerful, strong, beaver-like thump-tail is a common sight along streams, marshes, rivers, and lakes alike. This article presents the thump-tail heritage, as well as a related culture and its cultural gear. By Laurel Sheffield Art by Julio Rocha [/QUOTE]
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