Gate Pass Gazette Issue #39 is ready for another round!

Savannah Broadway

Managing the Gate Pass Gazette
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The latest issue of the Gate Pass Gazette, the official magazine of Level Up: Advanced 5th Edition, is bloodied but unbeaten!
You can check it out on Patreon here.
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Rollin’ on a River: A River Travel Primer
River travel is historic and flavorful, but often overlooked in campaigns. When implemented, however, it provides a refreshing mode of travel, new challenges, and vivid scenes for Narrators to describe. This article provides new mechanics and exploration challenges for those traveling rivers of all kinds. By Jim Temple.

Silent Plague: The Gloamer
The menace of the undead comes in all sorts, and on the opposite end of the spectrum of the necromancer leading a horde of the undead are the gloamers. Rather than brute force, these undead prefer subtle deception, embedding themselves in communities as merchants, healers, or advisors. They whisper to the desperate, offering wealth, power, or salvation. Through careful manipulation, they weave an intricate web of control, ensuring no one questions their influence—until it's too late. By Nick Roch.

Ferocity and Power: Pankration Synergy Feats and Combat Tradition
In ancient Greece, few competitions were more fiercely fought or hard won than pankration championship tournaments. A one-on-one contest decided by the submission of one athlete to another, the pankration match was the ultimate expression of personal will, fortitude, and virility. With only the barest measure of rules constraining pankratiasts, a wide variety of techniques were adopted, most of which involved inflicting pain via strikes, kicks, holds, throws, and locks. In many fantasy settings, a no-holds-barred gladiator pit or arena may give rise to such a combat tradition, and this article details some of the ways you can bring that energy to your game! By Anthony Alipio.

Familiar Faces from Far Afield
Across history, a few heritages have consistently prevailed over others. They have settled in countless corners of the world either by conquest or cooperation. Over time, they slowly diverged, developing distinct cultures and, occasionally, new traits. This article introduces new heritage gifts and paragons for dwarves, elves, halflings, gnomes, and orcs. By Jagger A Dillon.

Art by Julio Rocha
 

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I was super excited about the new combat tradition. But I have questions…

Heady Lock — how do you make a grapple attack at advantage? Your target makes a saving throw. There’s no attack roll.

Digit Snap — wouldn’t that be better with the Agonized condition rather than Confused? Why would somebody with a broken finger start wandering round doing random things?

Painful Break — Wow! Disadvantage on all attacks until a long rest? That’s… insane! Also “On hit”.

Love the idea of more combat traditions based on different martial arts BTW! Also how about one for little people like halflings and goblins…using their small size to their advantage.
 

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