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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Savannah Broadway" data-source="post: 9656932" data-attributes="member: 7035188"><p><span style="font-size: 18px"><strong>[ATTACH=full]405126[/ATTACH]The latest issue of the <em>Gate Pass Gazette</em>, the official magazine of <em>Level Up: Advanced 5th Edition</em>, is bloodied but unbeaten!</strong></span></p><p><span style="font-size: 18px"><strong>You can check it out on Patreon <a href="https://www.patreon.com/c/gatepass" target="_blank">here</a>.</strong></span></p><p><span style="font-size: 18px"><strong>See any errors? Please fill out </strong></span><a href="https://docs.google.com/forms/d/e/1FAIpQLSdB6AJMrGRJLO0369RDKokQFyRcxDVQJxoIKhS365o8sM35Lg/viewform" target="_blank"><span style="font-size: 18px"><strong>this form.</strong></span></a></p><p></p><p><strong>Rollin’ on a River: A River Travel Primer</strong></p><p>River travel is historic and flavorful, but often overlooked in campaigns. When implemented, however, it provides a refreshing mode of travel, new challenges, and vivid scenes for Narrators to describe. This article provides new mechanics and exploration challenges for those traveling rivers of all kinds. By Jim Temple.</p><p></p><p><strong>Silent Plague: The Gloamer</strong></p><p>The menace of the undead comes in all sorts, and on the opposite end of the spectrum of the necromancer leading a horde of the undead are the gloamers. Rather than brute force, these undead prefer subtle deception, embedding themselves in communities as merchants, healers, or advisors. They whisper to the desperate, offering wealth, power, or salvation. Through careful manipulation, they weave an intricate web of control, ensuring no one questions their influence—until it's too late. By Nick Roch.</p><p></p><p><strong>Ferocity and Power: Pankration Synergy Feats and Combat Tradition</strong></p><p>In ancient Greece, few competitions were more fiercely fought or hard won than pankration championship tournaments. A one-on-one contest decided by the submission of one athlete to another, the pankration match was the ultimate expression of personal will, fortitude, and virility. With only the barest measure of rules constraining pankratiasts, a wide variety of techniques were adopted, most of which involved inflicting pain via strikes, kicks, holds, throws, and locks. In many fantasy settings, a no-holds-barred gladiator pit or arena may give rise to such a combat tradition, and this article details some of the ways you can bring that energy to your game! By Anthony Alipio.</p><p></p><p><strong>Familiar Faces from Far Afield</strong></p><p>Across history, a few heritages have consistently prevailed over others. They have settled in countless corners of the world either by conquest or cooperation. Over time, they slowly diverged, developing distinct cultures and, occasionally, new traits. This article introduces new heritage gifts and paragons for dwarves, elves, halflings, gnomes, and orcs. By Jagger A Dillon.</p><p></p><p>Art by Julio Rocha</p></blockquote><p></p>
[QUOTE="Savannah Broadway, post: 9656932, member: 7035188"] [SIZE=5][B][ATTACH type="full" size="2550x3300"]405126[/ATTACH]The latest issue of the [I]Gate Pass Gazette[/I], the official magazine of [I]Level Up: Advanced 5th Edition[/I], is bloodied but unbeaten! You can check it out on Patreon [URL='https://www.patreon.com/c/gatepass']here[/URL]. See any errors? Please fill out [/B][/SIZE][URL='https://docs.google.com/forms/d/e/1FAIpQLSdB6AJMrGRJLO0369RDKokQFyRcxDVQJxoIKhS365o8sM35Lg/viewform'][SIZE=5][B]this form.[/B][/SIZE][/URL] [B]Rollin’ on a River: A River Travel Primer[/B] River travel is historic and flavorful, but often overlooked in campaigns. When implemented, however, it provides a refreshing mode of travel, new challenges, and vivid scenes for Narrators to describe. This article provides new mechanics and exploration challenges for those traveling rivers of all kinds. By Jim Temple. [B]Silent Plague: The Gloamer[/B] The menace of the undead comes in all sorts, and on the opposite end of the spectrum of the necromancer leading a horde of the undead are the gloamers. Rather than brute force, these undead prefer subtle deception, embedding themselves in communities as merchants, healers, or advisors. They whisper to the desperate, offering wealth, power, or salvation. Through careful manipulation, they weave an intricate web of control, ensuring no one questions their influence—until it's too late. By Nick Roch. [B]Ferocity and Power: Pankration Synergy Feats and Combat Tradition[/B] In ancient Greece, few competitions were more fiercely fought or hard won than pankration championship tournaments. A one-on-one contest decided by the submission of one athlete to another, the pankration match was the ultimate expression of personal will, fortitude, and virility. With only the barest measure of rules constraining pankratiasts, a wide variety of techniques were adopted, most of which involved inflicting pain via strikes, kicks, holds, throws, and locks. In many fantasy settings, a no-holds-barred gladiator pit or arena may give rise to such a combat tradition, and this article details some of the ways you can bring that energy to your game! By Anthony Alipio. [B]Familiar Faces from Far Afield[/B] Across history, a few heritages have consistently prevailed over others. They have settled in countless corners of the world either by conquest or cooperation. Over time, they slowly diverged, developing distinct cultures and, occasionally, new traits. This article introduces new heritage gifts and paragons for dwarves, elves, halflings, gnomes, and orcs. By Jagger A Dillon. Art by Julio Rocha [/QUOTE]
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