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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Issue #42 is ruining an owlbear's day!
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<blockquote data-quote="Savannah Broadway" data-source="post: 9725817" data-attributes="member: 7035188"><p>[ATTACH=full]413907[/ATTACH]</p><p></p><p><strong>The latest issue of the <em>Gate Pass Gazette</em>, the official magazine of <em>Level Up: Advanced 5th Edition</em>, is enjoying the show!</strong></p><p><strong>You can check it out on Patreon <a href="https://www.patreon.com/c/gatepass" target="_blank">here</a>.</strong></p><p><strong>See any errors? Please fill out </strong><a href="https://docs.google.com/forms/d/e/1FAIpQLSdB6AJMrGRJLO0369RDKokQFyRcxDVQJxoIKhS365o8sM35Lg/viewform" target="_blank"><strong>this form.</strong></a></p><p></p><p><strong>Survival Training: New Ranger Class Features</strong></p><p>Rangers each cultivate their own methods and skills that keep them alive. A ranger’s hide and history is a chronicle of scars and near misses, and no two bear the same wounds—each was a hard lesson, not easily forgotten and pivotal to their survival. This article details a variety of new Stride and Seek options for rangers of all combat inclinations and terrains, as well as additional options for the Wilderness Mystique and Hunter’s Focus class features. By Andrew Engelbrite.</p><p></p><p><strong>Sorcerous Synergy Feats</strong></p><p>Magic doesn’t always begin with destiny or bloodlines. Sometimes, it emerges in the margins—discovered by those who never expected to wield it. These feats follow in the footsteps of the Iceborn synergy feats from “Synergy Feats for Extraordinary Heroes” in <em>Gate Pass Gazette Issue #5</em>, expanding the idea that sorcery can awaken in anyone, even those grounded in martial paths. Whether sparked by hardship, instinct, or untapped potential, this chain explores the quiet, powerful intersection between mundane skill and newfound magic. By Riley Johnson.</p><p></p><p><strong>Agents of Chaos: The Gholluscs</strong></p><p>Chaos incarnate, gholluscs travel seemingly without rhyme or reason across dimensions and rend reality in their wake. The strands of destiny they sunder are under constant repair thanks to the vigilance of fateholders—yet even the great arachnids can only do so much. Given their nature, there are countless potential iterations of these creatures, but this article details three of the most prevalent: the destructive cosmic crawler, the powerfully psychic psi-slug, and the commanding astropod. By Mike Myler.</p><p></p><p><strong>Dual Heritage Cultures</strong></p><p>Some cultures are made up largely of a single heritage, like the Wood Elf culture, while others embrace certain backgrounds or lifestyles, such as caravaneers or criminals, and any heritage can be a clear part of them. In this article we will be exploring another sort of culture—the dual heritage culture—as well as the addition of ideals and taboos, to better ground a culture. By PJ Coffey</p></blockquote><p></p>
[QUOTE="Savannah Broadway, post: 9725817, member: 7035188"] [ATTACH type="full" size="2550x3300"]413907[/ATTACH] [B]The latest issue of the [I]Gate Pass Gazette[/I], the official magazine of [I]Level Up: Advanced 5th Edition[/I], is enjoying the show! You can check it out on Patreon [URL='https://www.patreon.com/c/gatepass']here[/URL]. See any errors? Please fill out [/B][URL='https://docs.google.com/forms/d/e/1FAIpQLSdB6AJMrGRJLO0369RDKokQFyRcxDVQJxoIKhS365o8sM35Lg/viewform'][B]this form.[/B][/URL] [B]Survival Training: New Ranger Class Features[/B] Rangers each cultivate their own methods and skills that keep them alive. A ranger’s hide and history is a chronicle of scars and near misses, and no two bear the same wounds—each was a hard lesson, not easily forgotten and pivotal to their survival. This article details a variety of new Stride and Seek options for rangers of all combat inclinations and terrains, as well as additional options for the Wilderness Mystique and Hunter’s Focus class features. By Andrew Engelbrite. [B]Sorcerous Synergy Feats[/B] Magic doesn’t always begin with destiny or bloodlines. Sometimes, it emerges in the margins—discovered by those who never expected to wield it. These feats follow in the footsteps of the Iceborn synergy feats from “Synergy Feats for Extraordinary Heroes” in [I]Gate Pass Gazette Issue #5[/I], expanding the idea that sorcery can awaken in anyone, even those grounded in martial paths. Whether sparked by hardship, instinct, or untapped potential, this chain explores the quiet, powerful intersection between mundane skill and newfound magic. By Riley Johnson. [B]Agents of Chaos: The Gholluscs[/B] Chaos incarnate, gholluscs travel seemingly without rhyme or reason across dimensions and rend reality in their wake. The strands of destiny they sunder are under constant repair thanks to the vigilance of fateholders—yet even the great arachnids can only do so much. Given their nature, there are countless potential iterations of these creatures, but this article details three of the most prevalent: the destructive cosmic crawler, the powerfully psychic psi-slug, and the commanding astropod. By Mike Myler. [B]Dual Heritage Cultures[/B] Some cultures are made up largely of a single heritage, like the Wood Elf culture, while others embrace certain backgrounds or lifestyles, such as caravaneers or criminals, and any heritage can be a clear part of them. In this article we will be exploring another sort of culture—the dual heritage culture—as well as the addition of ideals and taboos, to better ground a culture. By PJ Coffey [/QUOTE]
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Issue #42 is ruining an owlbear's day!
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