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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Savannah Broadway" data-source="post: 9796583" data-attributes="member: 7035188"><p>[ATTACH=full]421708[/ATTACH]</p><p><strong>The latest issue of the <em>Gate Pass Gazette</em>, the official magazine of <em>Level Up: Advanced 5th Edition</em>, is crafting a masterpiece!</strong></p><p><strong><strong>You can check it out on Patreon <a href="https://www.patreon.com/c/gatepass" target="_blank">here</a>.</strong></strong></p><p><strong>See any errors? Please fill out </strong><a href="https://docs.google.com/forms/d/e/1FAIpQLSdB6AJMrGRJLO0369RDKokQFyRcxDVQJxoIKhS365o8sM35Lg/viewform" target="_blank"><strong>this form.</strong></a></p><p></p><h3><strong>Go Beyond Prestige Classes</strong></h3><p>Adventures in Zeitgeist introduced the concept of prestige classes to Level Up: Advanced 5th Edition: three-level class options available to characters upon reaching mid-level. Each was designed as a natural extension of a specific Zeitgeist feat. Since that release, no additional Prestige Classes have been developed—until now. By Riley Johnson.</p><p></p><h3><strong>Adventurers and Their Money Are Soon Parted: Investments, Memberships, and Donations in Level Up</strong></h3><p>In Level Up: Advanced 5th Edition, adventurers often find themselves swimming in gold. A treasure hoard here, a bounty payout there—and before long, they're carrying more coin than a prosperous merchant. Magic items, scrolls, and potions are always tempting, but Level Up isn’t just about gear. It introduces rich toolkits like supply, downtime, maneuvers, exploration challenges, donations, and reputation systems. These reinforce a central theme: adventurers are not just stat blocks—they are agents of change in a living, reactive world. This article adds another outlet for those seeking to put their wealth towards a tangible goal that affects the world around them: boons. By Neill Whyborne.</p><p></p><h3><strong>Villain Spotlight: The Bonewright and Her Walking Gallery</strong></h3><p>Some artists paint with oil, some sculpt with marble. The Bonewright works with a more… durable medium. An undead artisan obsessed with “perfect forms,” she crafts horrifyingly beautiful skeleton sculptures from corpses, treating her creations as both performance art and weapons. In life, she was a surgeon. In undeath, she is a curator of the macabre. By Enzo Salvado.</p><p></p><h3><strong>All Things Must End: Class Features of Death’s Domain</strong></h3><p>Nothing is as inescapable as death. Every living being is bound to experience it, sooner or later—or nearly always, anyway. But in a world of magic and spirits, even death does not always mean the end of a story. The following are class options for adventurers that study and explore the fine line between life and death, in order to empower themselves and their allies. By Andres Cappiello.</p><p></p><p>Art by Julio Rocha</p></blockquote><p></p>
[QUOTE="Savannah Broadway, post: 9796583, member: 7035188"] [ATTACH type="full" size="2550x3300"]421708[/ATTACH] [B]The latest issue of the [I]Gate Pass Gazette[/I], the official magazine of [I]Level Up: Advanced 5th Edition[/I], is crafting a masterpiece! [B]You can check it out on Patreon [URL='https://www.patreon.com/c/gatepass']here[/URL].[/B] See any errors? Please fill out [/B][URL='https://docs.google.com/forms/d/e/1FAIpQLSdB6AJMrGRJLO0369RDKokQFyRcxDVQJxoIKhS365o8sM35Lg/viewform'][B]this form.[/B][/URL] [HEADING=2][B]Go Beyond Prestige Classes[/B][/HEADING] Adventures in Zeitgeist introduced the concept of prestige classes to Level Up: Advanced 5th Edition: three-level class options available to characters upon reaching mid-level. Each was designed as a natural extension of a specific Zeitgeist feat. Since that release, no additional Prestige Classes have been developed—until now. By Riley Johnson. [HEADING=2][B]Adventurers and Their Money Are Soon Parted: Investments, Memberships, and Donations in Level Up[/B][/HEADING] In Level Up: Advanced 5th Edition, adventurers often find themselves swimming in gold. A treasure hoard here, a bounty payout there—and before long, they're carrying more coin than a prosperous merchant. Magic items, scrolls, and potions are always tempting, but Level Up isn’t just about gear. It introduces rich toolkits like supply, downtime, maneuvers, exploration challenges, donations, and reputation systems. These reinforce a central theme: adventurers are not just stat blocks—they are agents of change in a living, reactive world. This article adds another outlet for those seeking to put their wealth towards a tangible goal that affects the world around them: boons. By Neill Whyborne. [HEADING=2][B]Villain Spotlight: The Bonewright and Her Walking Gallery[/B][/HEADING] Some artists paint with oil, some sculpt with marble. The Bonewright works with a more… durable medium. An undead artisan obsessed with “perfect forms,” she crafts horrifyingly beautiful skeleton sculptures from corpses, treating her creations as both performance art and weapons. In life, she was a surgeon. In undeath, she is a curator of the macabre. By Enzo Salvado. [HEADING=2][B]All Things Must End: Class Features of Death’s Domain[/B][/HEADING] Nothing is as inescapable as death. Every living being is bound to experience it, sooner or later—or nearly always, anyway. But in a world of magic and spirits, even death does not always mean the end of a story. The following are class options for adventurers that study and explore the fine line between life and death, in order to empower themselves and their allies. By Andres Cappiello. Art by Julio Rocha [/QUOTE]
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